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The items on this page are not life or death, generally speaking, but are conveniences you want and need.  Keys are dropped by monsters or purchased for a very low price in town.  They stack 10 high, and are readily available.  Each time you open a locked chest, one of your keys is used, and destroyed.  There are no locked doors, and never anything in a locked chest you have to have to advance in the game.  They are purely a bonus item, but as locked chests are common, you should be sure to always carry some of these.

Scrolls work just as they did in Diablo.  There are only two types of them in Diablo II; Town Portal and Identify, and as in Diablo, scrolls can be equipped in the belt or stored in inventory.  To cast one you either right click on it, hit the appropriate number of the belt slot, or select the skill icon and right click on it.

Books are simply scroll depositories. They can be bought empty, or found with up to five charges. Two books will auto-stack to one, with the charges adding together. Scrolls picked up with open space in a book will auto-stack into it, adding to the number of charges.  Scrolls can not be removed from books.   The Identify book is identical to the Town Portal book, but in red, matching the ribbon around an Identify scroll.

  • All prices are subject to change.
  • Exact figures will be filled in as soon as they are finalized.

Item

Name

Properties

Price

Inv Space

key-single.gif (1299 bytes)

Key

Opens locked chests.   Single use.  6 per stack.

10 gold for 5 1x1

scroll-id.gif (1368 bytes)

Identify Scroll

Single use Identify spell.

100 each 1x1

scroll-tp.gif (1370 bytes)

Town Portal Scroll

Single use Town Portal spell.

80 each 1x1

book-id.gif (2272 bytes)

Tome of Identify

Stores up to 20 Identify scrolls

250 (empty) 1x2

Tome of Town Portal

Stores up to 20 Town Portal scrolls

250 (empty) 1x2

reference : http://www.diabloii.net


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