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The items on this page are not life or
death, generally speaking, but are conveniences you want and need. Keys are
dropped by monsters or purchased for a very low price in town. They stack 10
high, and are readily available. Each time you open a locked chest, one of your
keys is used, and destroyed. There are no locked doors, and never anything in a
locked chest you have to have to advance in the game. They are purely a bonus
item, but as locked chests are common, you should be sure to always carry some
of these.
Scrolls
work just as they did in Diablo. There are only two types of them in Diablo II;
Town Portal and Identify, and as in Diablo, scrolls can be equipped in the belt
or stored in inventory. To cast one you either right click on it, hit the
appropriate number of the belt slot, or select the skill icon and right click on
it.
Books are
simply scroll depositories. They can be bought empty, or found with up to five
charges. Two books will auto-stack to one, with the charges adding together.
Scrolls picked up with open space in a book will auto-stack into it, adding to
the number of charges. Scrolls can not be removed from books. The Identify
book is identical to the Town Portal book, but in red, matching the ribbon
around an Identify scroll.
- All prices are subject to
change.
- Exact figures will be filled in as
soon as they are finalized.
|
Item |
Name |
Properties |
Price |
Inv
Space |
|
|
Key |
Opens locked chests.
Single use. 6 per stack. |
10 gold for
5 |
1x1 |
|
|
Identify
Scroll |
Single use Identify
spell. |
100
each |
1x1 |
|

|
Town Portal
Scroll |
Single use Town Portal
spell. |
80
each |
1x1 |
|

|
Tome of
Identify |
Stores up to 20 Identify
scrolls |
250
(empty) |
1x2 |
|
|
Tome of Town
Portal |
Stores up to 20 Town
Portal scrolls |
250
(empty) |
1x2 |
|