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The Horadic Cube is found in the beginning of Act 2. It is an essential part of quests but can also serve a purpose to manipulate items for your own purposes. Basically, you put certain items into the cube and hit the transmute button, which will check if there is a valid combination. If there is, all of the items in the cube will be lost and the new item will appear. The cube is also effective as extra storage, but be careful that you don't transmute on accident and lose all of the items inside of it. You can, however, get around this by not having a valid combination in the Cube, in which case hitting transmute will do nothing.


Horadic Cube Formulaes

Range Weapons and Ammo
Items Results
2 quivers of Arrows 1 quiver of Bolts
2 quivers of Bolts 1 quiver of Arrows
1 quiver of Arrows + 1 Spear 1 bundle of Javelins
1 Axe + 1 Dagger + Stack of Throwing Knives Stack of Throwing Axes

Ressistance Rings
Items Results
2 Topazes + 1 Ring Coral Ring (lightning resistance)
1 Ruby + 1 Ring + 4 Exploding Potions Garnet Ring (fire resistance)
1 Emerald + 1 Ring + 4 Antidotes Viridian Ring (poison resistance)
1 Sapphire + 1 Ring + 4 Thawing Potions Cobalt Ring (cold resistance)

Potions
Items Results
3 Mana Potions + 3 Heal Potions 1 Rejuvenation Potion
3 Mana Potions + 3 Heal Potions + 1 Gem 1 Full Rejuvenation Potion
1 Heal Potion + 1 Strangling Gas Potion 1 Antidote

Gems and Socketables
Items Results
3 Gems of same grade and type 1 higher graded Gem of same type
6 Gems + 1 Sword Socketed Long Sword

Magical Items
Items Results
1 Perfect Gem of each type except skull + 1 Amulet Prismatic Amulet (Resist All) [currently buggy]
3 Rings 1 random Amulet
3 Amulets 1 random Ring
3 Perfect Gems and Magical Item (Armor, Weapon, Jewelry) Random magical item of the same type

Secrets
Items Results
Town Portal Tome + Wirts Leg + defeat the current difficulty level (stand in the Rogue Encampment) Moo Moo Farm

reference : http://www.diablo2.com


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