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Healing Potions | Mana Potions | Other
Drinkable Potions | Throwing Potions
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Potions remain a very important part of
Diablo II, though the game won't be defined by consuming oceans of blue and red
potions any longer. Health and mana potions are less common in Diablo II, and
mana is less needed, since it regenerates on its own, but timely consumption of
potions will still be a big part of the game. You can not buy mana potions at
all, and can only buy health potions of very low quality (early on), so
economizing your potion consumption and hoarding (for emergency usage) quality
potions that are dropped by monsters will be required. For bosses like Andarial,
and others that have fast-hit point draining attacks, it is usually helpful to
have a few rejuvenation potions in one's belt. These don't spawn as often, and
should be hoarded as well.
Added to
the ranks of potions are new throwing potions. There are poisonous and
explosive throwing potions, in various strengths of each. These can be
purchased from NPCs or found from dead monsters, and are used as weapons, thrown
at your target, where they burst open and deal poison damage, or else explosive
damage.
There are
other types of drinkable potions in Diablo II, including cure poison, stamina,
rejuvenation, and possibly others that are as of yet undiscovered.
Healing
Potions
Healing
potions are essential for survival in Diablo II, since the characters do not
regenerate hit points, nor do they all have effective healing skills. Healing
potions can be purchased from NPCs, but only lower quality ones. Monsters drop
better quality healing potions, depending on the level of the monster, and the
luck of the draw. Purchasing these is not essential in Diablo II: a skillful
player will find more than enough from the monsters, if they do not play too
recklessly.
Healing
potions in Diablo II do a set numerical amount of healing. I.E. 50 or 100 points
at a time, rather than some vague percentage. Figures for these are listed in
the tables below.
A new
addition to healing or mana potions is the slow-fill rate. Rather than one
drink instantly filling your health or mana up, drinkable potions in Diablo II
now slowly fill. This adds some realism, while giving you less margin for
error. Also the refill rate can recalculate on the fly, so you can be losing
points to damage while you are filling up from the potion. The higher quality
potions fill up faster than the lower quality ones, and you will often find
yourself drinking several of them at a time, using the slow fill to keep your
health near full, while the damage you are taking keeps you from filling up all
the way.
- Minor health potions are for sale in
Act I, light in Act II, normal in Act III, and greater in Act IV. This changes
in different difficulty levels, however.
- All healing potions occupy a 1x1
space in the inventory, and do not stack.
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Image |
Name |
Heals: |
Price |
|
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Minor Healing
Potion |
Barbarian: 40 Amazon
and Pal: 30 Necro and Sorc: 20 |
Buy: 27g Sell:
7g |
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Light Healing
Potion |
Barbarian: 80 Amazon
and Pal: 60 Necro and Sorc: 40 |
Buy: 67g Sell:
18g |
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Healing
Potion |
Barbarian:
120 Amazon and Pal: 90 Necro and Sorc: 60 |
Buy:112-125g Sell:
31g |
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Greater Healing Potion |
Barbarian:
160 Amazon and Pal: 120 Necro and Sorc: 80 |
Buy: 250g Sell:
62g |
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Super
Healing Potion |
Barbarian:
200 Amazon and Pal: 150 Necro and Sorc: 100 |
Buy: N/A Sell:
125g |
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