|
| Amethysts | Diamond
| Emerald | Ruby | Sapphire | Skull
| Topaz |
Emeralds
Emeralds are a lovely green, and are
poisonous. When in a weapon they do not always poison the target, but they do
most of the time. It is unknown if higher quality emeralds have a better %
chance of poisoning. There also appears to be some poison damage dealt at the
time of the strike, but how much is not displayed in the hover text, so testing
would be required to figure this out.
The Dexterity bonus from Emeralds in
a helm isn't that large, so they seem to be best used in your shield if you need
the Poison resistance, or else in your weapon, to deal the poison damage and
also to poison the target. And to make it a cool green.
Note: There was a
bug that causes the affects of emeralds on weapons to multiply instead of add.
This is fixed in the full game.
- "Normal" gems are just referred to
by the gem's name, so a normal emerald would say simply "emerald" when hovered
on.
- All gems require 1x1 space in the
inventory, and can not be stacked.
- The numerical info on modifiers is
mostly estimated now, but is very close to exact. Most gems have an allowed
range each, such as 10-13%, so expect some variation.
|
Shiny |
Quality |
Item |
Properties |
Price |
|

|
Chipped |
Helm |
+3 to
Dexterity |
125 |
| Shield |
+10-12% poison
resistance |
| Weapon |
+2 poison damage over
3 seconds |
 |
Flawed |
Helm |
+4 to
Dexterity |
375 |
| Shield |
+13-16% poison
resistance |
| Weapon |
+3 poison damage over
3 seconds |
 |
Normal |
Helm |
+5 to
Dexterity |
1250 |
| Shield |
+17-20% poison
resistance |
| Weapon |
+4 poison damage over
3 seconds |
|

|
Flawless |
Helm |
+6 to
Dexterity |
3750 |
| Shield |
+21-25% poison
resistance |
| Weapon |
+5 poison damage over
3 seconds |
 |
Perfect |
Helm |
+7-8 to
Dexterity |
7500 |
| Shield |
+26-30 (35%?) poison
resistance |
| Weapon |
+5 poison damage over
3 seconds |
|