|
| Amethysts | Diamond
| Emerald | Ruby | Sapphire | Skull
| Topaz |
Diamonds
It was long thought that diamonds
were lightning gems, but as we now know, that honor goes to Topaz. As the king
of the gems, Diamonds deserved something more interesting than just an elemental
property anyway, and they have gotten it. It is unclear how the +damage to the
undead works when socketed in a blunt, which has 150% damage to the undead
already. It displays 50% higher than if the gem were in a sword, but it is
thought that swords do less than 100% damage to the undead, so shouldn't they
display at say 50% plus the 28% from a chipped diamond? Unknown.
Diamonds are very powerful when
socketed. The big added Attack Rating in a helm is very nice, though keep in
mind that Attack Rating is not the same thing as "to/hit" was in Diablo, and as
with Amethysts in a weapon, you need to add a lot to your Attack Rating to make
a noticable difference. Clvl 15 Barbarians have been seen with over 500 Attack
Rating, and still only doing 90% or so chance to/hit the target, so you can see
that adding 10 or even 20 to Attack Rating isn't real impressive.
The resistance to all is very nice
though, and seems clearly the best bonus you can get from a Diamond. The bonus
damage to undead is not bad either, and it can go quite high, so that's another
good choice.
- "Normal" gems are just referred to
by the gem's name, so a normal diamond would say "diamond" when hovered on, not
"normal diamond."
- All gems require 1x1 space in the
inventory, and can not be stacked.
-
The numerical info on
modifiers is mostly estimated now, but is very close to exact. Most gems have an
allowed range each, such as 10-14%, so expect some
variation.
|
Shiny |
Quality |
Item |
Properties |
Price |
|

|
Chipped |
Helm |
+10 to Attack
Rating |
125 |
| Shield |
+5-6%
Resistance to All |
| Weapon |
+125-129%
damage vs the undead |
 |
Flawed |
Helm |
+15 to Attack
Rating |
375 |
| Shield |
+7-8%
Resistance to All |
| Weapon |
+130-135%
damage vs the undead |
 |
Normal |
Helm |
+20 to Attack
Rating |
1250 |
| Shield |
+9-11%
Resistance to All |
| Weapon |
+136-145%
damage vs the undead |
|

|
Flawless |
Helm |
+25 to Attack
Rating |
3750 |
| Shield |
+12-14%
Resistance to All |
| Weapon |
+146-155%
damage vs the undead |
 |
Perfect |
Helm |
+30 to Attack
Rating |
7500 |
| Shield |
+15-20%
(25%?) Resistance to All |
| Weapon |
+156-165%
(170%?) damage vs the undead |
|