|
| Amethysts | Diamond
| Emerald | Ruby | Sapphire | Skull
| Topaz |
Amethysts
Amethysts have different properties
than any other gems, and they seem to have little relation to the color of the
gem, as most other gems do. Amethysts are purple semi-precious
stones.
Strength seems to be less important
in Diablo II than it was in Diablo. Adding to your strength hardly ever makes
your listed damage go up, and certainly not as much as more skill points will.
Adding to your Defense is a good idea, but it takes a lot of change there to
make much of a difference. Defense is not the same thing at AC was in Diablo,
and the Defense numbers can go much higher in Diablo II, so adding 10 or 15
Defense isn't as big a change as 10 or 15 AC in Diablo. As for weapons, the
added Attack Rating is nice, but there again, it requires a big change to Attack
Rating to make much difference in the game. Amethysts seem, from our current
knowledge, to be among the least useful gems.
- "Normal" gems are just referred to
by the gem's name, so a normal amethyst would say "amethyst" when hovered on,
not "normal amethyst."
- All gems require 1x1 space in the
inventory, and can not be stacked.
- The numerical info on modifiers is
mostly estimated now, but is very close to exact. Most gems have an allowed
range each, such as 10-14%, so expect some variation.
|
Shiny |
Name |
Item |
Effects |
Price |
|

|
Chipped |
Helm |
+3 to
Strength |
125 |
| Shield |
+5-6 to
Defense |
| Weapon |
+15-19 to
Attack Rating |
 |
Flawed |
Helm |
+4 to
Strength |
375 |
| Shield |
+7-8 to
Defense |
| Weapon |
+21-24 to
Attack Rating |
 |
Normal |
Helm |
+5 to
Strength |
1250 |
| Shield |
+9-11 to
Defense |
| Weapon |
+25-29 to
Attack Rating |
|

|
Flawless |
Helm |
+6 to
Strength |
3750 |
| Shield |
+12-14 to
Defense |
| Weapon |
+30-40 to
Attack Rating |
 |
Perfect |
Helm |
+7-8 to
Strength |
7500 |
| Shield |
+15-20 to
Defense |
| Weapon |
+41-50
(55?) to Attack Rating |
|