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Basic
| Characters | Controls | Experience
[Level] | Resistances
| Venders | Difficulty Levels | Trading
| Hirelings | Parties | PvP | Hardcore
| Battle.net
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Each Town has Vendors that will sell armor, weapons, potions, keys, tomes, and
will repair. To see if a NPC has something to sell, click on them, and look for
Trade or Trade/Repair
How can I reset the Vendor's Inventory?
In single and multiplayer, regeneration occurs as follows:
1) all players have left town 2) If not all players have left town, then
any NPC who has not been (and isn't currently) trading with any player for the
previous four minutes 3) the Gamble stock is regenerated independently for
each player after that player leaves town or leaves the Gambler alone for 4
minutes.
Will Different Vendors pay more or less for an item or do they all buy an
item for the same price? They will all pay the same price for an item.
You do not have to wheel and deal.
Can I buy back an item if I accidently sold it? Sometimes, however
if you do not see it on any of the tabs or pages, you are out of luck.
What is the maximum amount of gold a Vendor will pay for an
item?
Normal Difficulty
Act I: 5,000 Gold Act II: 10,000 Gold Act III: 15,000
Gold Act IV: 20,000 Gold
Nightmare, Hell Difficulty:
Act I-IV: 25,000 Gold, the maximum gold a vendor will pay you for an
item.
If you find you have reached the maximum amount of gold a vendor will pay for
an item, but it has not yet reached 25,000 gold, save the item until the next
act or difficulty level to receive more gold for your item.
Vendor's Inventory and Difficulty Levels The Vendor's Inventory is
tied to the Act instead of the Difficulty Level. So Vendors in Act 1 of
Nightmare Difficulty will have the same base items as the Vendors of Act 1 of
Normal Difficulty. For the creation of items, the ilvl (number used for creating
items) equals the Character Level of the shopper.
Items are created when a player clicks on the trade menu for the first time.
(See also how to reset the Vendors). There is a Act Cap of: Act 1: 12, Act 2:
20, Act 3: 28, Act 4: 36, for the base item level.
Magic Items on the Magic Tab are always Magical. For Character Levels 1-4,
there is a 9% chance of an item being Low Quality, otherwise it will be normal.
For Character Levels 5-9, the chance is 14% for Superior. For Chracter Level of
10 or above, the item has a 24% chance of being Superior, otherwise it will be
normal.
For Staves/Wands/Scepters, you may find that +Skill bonuses are more readily
available in Hell Difficulty.
Repairing Items You may find you receive more money when selling if
you first repair the item before selling it.
Be sure that the cost of repairing the item is not more than: (Maximum Gold
the Vendor will pay - Current Price Vendor will pay for the item)
Example, a piece of armor will now sell for 24,000 Gold. The Cost to repair
the armor is 9,000 Gold. Since 25,000 is the most a Vendor will pay for the
item, do not repair the item, and sell the item to the Vendor as is:
9,000 Gold (Repair Cost) > 25,000 Gold (Maximum Vendor will Pay) - 24,000
Gold (Current Price of Item)
You may also wish to use the partial repair feature to raise the price of the
item to 25,000 Gold (or the maximum the Vendor will pay).
If the unrepaired sell value is <25,000 Gold, and Repair Value >25,000
Gold - Unrepaired sell value), then use the partial repair feature. Drop all of
your Gold on your character and in your stash. Pick up enough Gold to repair the
item to a cost of 25,000 Gold. That will be about half of the difference between
the maximum sell value and the current sell value (25,000-unrepaired sell
value)/2
Warning: this may not be wise in public games where players might pick
up your money and keep it.
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