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Introduction | History | Skill(Cold Spells)
| Skill(Lightning Spells)
| Skill(Fire Spells) | Strategies |
Equipment |
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Charged Bolt | Telekinesis | Static
Field | Lightning | Nova | Chain Lightning
| Teleport | Thunder Storm | Energy
Shield | Lightning Mastery |
Charged
Bolt [top]
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Picture |
Contents |
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Charged
Bolt Required Level: 1 Prerequisites:
None
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Screen
shot
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By charging the ions in the air surrounding her, the Sorceress discharges bursts
of electrical energy. These missiles flit about randomly, chasing down her
opponents and shocking them to the core.
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Effect: Fires multiple, jumping bolts of electricity that seek their
targets.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Mana
Cost |
3 |
3.5 |
4 |
4.5 |
5 |
5.5 |
6 |
6.5 |
7 |
7.5 |
8 |
8.5 |
9 |
9.5 |
10 |
10.5 |
11 |
11.5 |
12 |
12 |
| Damage |
2-4 |
2-4 |
3-5 |
3-5 |
4-6 |
4-6 |
5-7 |
5-7 |
6-8 |
6-8 |
7-9 |
7-9 |
8-10 |
8-10 |
9-11 |
9-11 |
10-12 |
10-12 |
11-13 |
11-13 |
| # of
Bolts |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
Telekinesis
[top]
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Picture |
Contents |
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Telekinesis Required Level: 1 Prerequisites:
Jab |
Screen
shot
Animation
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With this skill a Sorceress
can reach out with her mind and manipulate distant objects. By manipulating the
Ether that permeates the world, she is even able to retrieve items out of her
reach, or send her attacks to distant enemies. Useful to a cunning Sorceress,
this spell rewards quick thinking to make the most of opportunities when they
present themselves.
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Effect: Allows you to pick up items, trigger objects, and attack
others at a distance.
Knockback and Stun disabled when used against Super Unique Monsters and
Bosses.
Telekinesis is the only Sorceress Spell that cannot be resisted by
Cold/Fire/Lightning Resistance.
Telekinesis can be used to activate the Seals in The Chaos Sanctuary.
Telekinesis can be used to open chests and to quickly grab the contents which
will be placed in your inventory if there is room. This is very useful in open
multiplayer games with players or party members who like to hog all of the loot.
Use Telekinesis to stun enemies and shove them away. At low levels you will
find Telekinesis is useful for killing enemies but as you take on more powerful
enemies you will find that you will have to cast it many times to finish off an
enemy by yourself.
Use Telekinesis to grab items on the other side of obstacles such as rivers,
or walls or anything that would take time to reach on foot. This happens more
when using ranged attacks which are nearly all of the Sorceress's spells.
You can use Telekinesis to activate Shrines. This saves the time of walking
to a Shrine to touch it and also can be used to beat other players to the most
desired Shrines.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Mana Cost:
7 |
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| Damage |
1-2 |
2-3 |
3-4 |
4-5 |
5-6 |
6-7 |
7-8 |
8-9 |
9-10 |
10-11 |
11-12 |
12-13 |
13-14 |
14-15 |
15-16 |
16-17 |
17-18 |
18-19 |
19-20 |
20-21 |
Static
Field
[top]
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Picture |
Contents |
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Static
Field Required Level: 6 Prerequisites:
None
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Screen
shot
Animation
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A devastating spell of
limited range, Static Field instantly removes a good portion of the health of
nearby enemies. Thusly injured, enemies are easy prey to the follow-up attacks
of the Sorceress or her party members. Subsequent castings do less damage, but
in combination with other spells or a decisive melee attack, a Sorceress can
rely on this powerful ability to quickly dispatch even the strongest of foes.
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Effect: Every enemy in a radius around you lose 25% of their current
health.
Player vs Player: Static Field has a limited affect against other
Players.
Static Field is a very important Skill for the Sorceress. Use Static Field on
highly magic resistant bosses and Unique Monsters, that the Sorceress would
otherwise have problems fighting when using her Fire, Cold and other Lightning
Spells. Additional points into Static Field only increases the radius of the
spell's effect so at some point, you will no longer receive a large benefit from
additional points. You can rely on items that give bonus skill points to all
skills to build up Static Field without having to place too many points to start
it off.
The Benefits of Static field decrease rapidly so cast Static Field a few
times to bring the Monster's Hit Points down then combine with another spell to
finish them off. This spell works very well in combination with other party
member attacks.
Static Field is Lightning damage, and can be resisted through Lightning
Resistance.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Mana Cost:
9 |
|
| Radius
(yards) |
3.3 |
4 |
4.6 |
5.3 |
6 |
6.6 |
7.3 |
8 |
8.6 |
9.3 |
10 |
10.6 |
11.3 |
12 |
12.6 |
13.3 |
14 |
14.6 |
15.3 |
16 |
| Damage:
25% |
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Lightning
[top]
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Picture |
Contents |
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Lightning Required Level: 12 Prerequisites:
Charged Bolt |
Screen
shot
Animation
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This spell allows a Sorceress
to summon the very power of the heavens and emit a tremendous surge of
electrical energy. Creating a channel of lightning directed at her target, she
cuts a swath through her opponents with pinpoint accuracy. |
Effect: Casts a bolt of lightning.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Mana
Cost |
8 |
8.5 |
9 |
9.5 |
10 |
10.5 |
11 |
11.5 |
12 |
12 |
13 |
13 |
14 |
14 |
15 |
15 |
16 |
16 |
17 |
17 |
| Damage |
1-40 |
1-48 |
1-56 |
1-64 |
1-72 |
1-80 |
1-88 |
1-96 |
1-104 |
1-112 |
1-120 |
1-128 |
1-136 |
1-144 |
1-152 |
1-160 |
1-168 |
1-176 |
1-184 |
1-192 |
Nova
[top]
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Contents |
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Nova Required Level: 12 Prerequisites:
Static Field |
Screen
shot
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With this attack the
Sorceress creates a wave of electrical energy radiating from her fingertips,
bathing all nearby enemies with its destructive force. This spell is ideal for
defeating melee opponents who swarm too closely. |
Effect: Creates an expanding ring of electricity that does massive
damage.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Mana
Cost |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
| Damage |
1-20 |
8-27 |
15-34 |
22-41 |
29-48 |
36-55 |
43-62 |
50-69 |
57-76 |
64-83 |
71-90 |
78-97 |
85-104 |
92-111 |
99-118 |
106-125 |
113-132 |
120-139 |
127-146 |
134-153 |
Chain
Lightning
[top]
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Picture |
Contents |
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Chain
Lightning Required Level: 18 Prerequisites:
Charged Bolt, Lightning |
Screen
shot
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An improved and more
complicated version of the Lightning spell, Chain Lightning arcs from foe to
foe, branching out until all of its energy is dissipated. The stench of burnt
flesh and ozone is often all that remains after this spell is cast.
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Effect: Casts a lightning bolt that jumps through multiple targets.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Mana
Cost |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
| Damage |
1-40 |
1-55 |
1-60 |
1-70 |
1-80 |
1-90 |
1-100 |
1-110 |
1-120 |
1-130 |
1-140 |
1-150 |
1-160 |
1-170 |
1-180 |
1-190 |
1-200 |
1-210 |
1-220 |
1-230 |
| Hits: 5
Targets |
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Teleport
[top]
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Picture |
Contents |
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Teleport Required Level: 18 Prerequisites:
Telekinesis |
Screen
shot
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A Sorceress trained in this
arcane skill has the ability to traverse the Ether, instantly rematerializing in
another location. Without the aid of waypoints or portals, she may teleport
anywhere within her immediate vicinity. Though not suitable for larger
distances, a Sorceress can make good use of this spell for evading capture, or
to reach otherwise inaccessible areas. |
Effect: Instantly transports you between two points.
Teleport should be a favorite skill of every Sorceress because it can be used
to escape danger and to save time.
Note that additional points in Teleport only give a reduction in mana cost.
You probably do not want to put all your points into Teleport. You can gain
additional points in Teleport with items that give +1-2 to all Sorceress Skills
or as a bonus stat on your Staff. Also placing points in Lightning Mastery
combined with items that give +1-2 to all Sorceress Skill Levels will
dramatically decrease the mana cost of Teleport.
Escape from Battle - The Sorceress is naturally weak against Melee or
hand to hand attacks. When surrounded by Monsters, use Teleport to quickly
escape to a clear area where you can blast the enemy from a distance. An item
that gives Faster Hit Recovery will help in this situation, giving you more time
to cast Teleport when under heavy attack.
Take Short Cuts - By far the most fun use of Teleport is to take
Shortcuts. Rather than walking across the bridge or climbing stairs, just
Teleport to the other side of an obstacle.
Race other People - Use Teleport to quickly get a long distance away
from combat or other players or use it to beat another player to another area
location or back to town. It's always funny to see another member of the party
start with a huge head start and the Sorceress catches up and passes that player
using Teleport.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Mana
Cost |
24 |
23 |
22 |
21 |
20 |
19 |
18 |
17 |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
Thunder
Storm
[top]
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Picture |
Contents |
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Thinder
Storm Required Level: 24 Prerequisites:
Charged Bolt, Static Field, Lihgtning, Nova, Chain Lightning |
Screen
shot
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Weather manipulation is the
most impressive form of elemental magic a Sorceress may attain. A Sorceress
learned in this skill may manifest a tempest of dark storm clouds that follow
her wherever she travels. Any who approach the canopy of her storm are subject
to the full force of the gale and bolts of powerful lightning!
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Effect: Summons a thunderstorm that periodically blasts a nearby enemy
with a bolt of lightning.
Thunder Storm is a nice bonus damage spell to use. Once you've spent the mana
to cast it, it will stay active on your character for the duration of the spell
which will depend on how many skill points you have in Thunder Storm. You can
even use Thunder Storm in combination with the Cold Armor series of spells,
Energy Shield and Enchant.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Mana Cost:
19 |
|
| Damage |
1-100 |
11-110 |
21-120 |
31-130 |
41-140 |
51-150 |
61-160 |
71-170 |
81-180 |
91-190 |
101-200 |
111-210 |
121-220 |
131-230 |
141-240 |
151-250 |
161-260 |
171-270 |
181-280 |
191-290 |
| Duration (seconds) |
32 |
40 |
48 |
56 |
64 |
72 |
80 |
88 |
96 |
104 |
112 |
120 |
128 |
136 |
144 |
152 |
160 |
168 |
176 |
184 |
Energy
Shield
[top]
|
Picture |
Contents |
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Energy
Shield Required Level: 24 Prerequisites:
Charged Bolt, Telekinesis Lightning, Teleport, Chain Lightning |
Screen
shot
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Sheathing herself in pure
energy, the Sorceress walks fearlessly into the fray. So long as she can
maintain her concentration over this magical buffer, she diverts harmful magical
energies and absorbs physical harm into her store of Mana. |
Effect: Absorbs magical and some physical damage to Mana instead of
Life.
Typically the Sorceress has a lot more Mana than Hit Points. Energy Shield
can allow the Sorceress to redirect some of the damage she takes from hit points
to mana giving her a better chance to survive battles. This can be especially
helpful on Nightmare and Hell Difficulty. The amount of damage absorbed will
depend on how many skill points you have in Energy Shield. The only concern when
using Energy Shield is that it will eat up mana which is necessary for the
Sorceress to cast her spells. If it becomes an issue, wait until you have enough
Mana or fast Mana Regeneration to support Energy Shield.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Mana Cost:
5 |
|
| Absorbs %
Damage |
15 |
23 |
30 |
35 |
40 |
43 |
46 |
48 |
51 |
52 |
54 |
56 |
57 |
58 |
59 |
61 |
61 |
62 |
63 |
63 |
| Duration (seconds) |
144 |
192 |
240 |
288 |
336 |
384 |
432 |
480 |
528 |
576 |
624 |
672 |
720 |
768 |
816 |
864 |
912 |
960 |
1008 |
1056 |
Lightning
Mastery
[top]
|
Picture |
Contents |
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Lightning
Mastery Required Level: 30 Prerequisites | |