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Introduction | History | Skill(Cold Spells)
| Skill(Lightning Spells)
| Skill(Fire Spells) | Strategies |
Equipment |
| Fire
Bolt | Warmth | Inferno | Blaze | Fireball
| Fire Wall | Enchant | Meteor | Fire
Mastery | Hydra |
Fire
Bolt
[top]
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Picture |
Contents |
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Fire
Bolt Required Level: 1 Prerequisites:
None
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Screen
shot
Animation
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The Fire Bolt is among the
first cantrips a young Sorceress must learn before traveling out into the known
world. Gathering a small amount of elemental energies, the Sorceress hurls darts
of pure fire at those who would seek to injure her.
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Effect: Creates a bolt of fire.
A great early level skill. The
Sorceress starts off with a +1 to Fire Bolt Staff so it's easy to start into
Fire Bolt.
Keep in mind that Fire Ball is available at level 12 before sinking too many
points into Fire bolt.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Mana Cost:
2.5 |
|
| Damage |
3-6 |
4-7 |
6-9 |
7-10 |
9-12 |
10-13 |
12-15 |
13-16 |
15-18 |
16-19 |
18-21 |
19-22 |
21-24 |
22-25 |
24-27 |
25-28 |
27-30 |
28-31 |
30-33 |
31-34 |
Warmth
[top]
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Picture |
Contents |
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Warmth Required Level: 1 Prerequisites:
None
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None
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If a Sorceress wishes to
truly become a formidable spellcaster, she will pursue this talent. By
collecting the essence of the ambient heat in the surrounding air, she can
convert this energy into the mystical force that powers her spells. In this way,
she recovers more quickly from her magical exertions. |
Passive
Effect: Increases your Mana recovery rate.
Warmth is a
very important skill for the Sorceress. Because almost all of the Sorceress'
skills require Mana, faster mana recovery rate will allow for less downtime
between fights and will allow you to use less Mana Potions to recover Mana.
Place as many points into Warmth as you can spare. You can use items such as
Staves to increase your skill in Warmth. You can also keep items that give
+skill in Warmth to equip in-between battles.
Warmth + Regeneration Items: How does an item with Mana Regeneration work
with Warmth? In this case the formula is: (BaseRegenrate*Warmth)+item.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| % |
30 |
42 |
54 |
66 |
78 |
90 |
102 |
114 |
126 |
138 |
150 |
162 |
174 |
186 |
198 |
210 |
222 |
234 |
246 |
258 |
Inferno
[top]
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Picture |
Contents |
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Inferno Required Level: 6 Prerequisites:
None
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Screen
shot
Animation
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Using this spell, a
Sorceress can reach into the depths of her being and issue forth a gout of fire,
incinerating any opponents standing within its reach.
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Effect: A spout of flame that burn your enemies.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Mana
Cost |
7 |
7 |
8 |
9 |
10 |
10 |
11 |
12 |
13 |
14 |
14 |
15 |
16 |
17 |
17 |
18 |
19 |
20 |
21 |
21 |
| Damage (per sec) |
12-25 |
21-34 |
31-43 |
40-53 |
50-62 |
59-71 |
68-81 |
78-90 |
87-100 |
96-109 |
106-118 |
115-128 |
125-137 |
134-146 |
143-156 |
153-165 |
162-175 |
171-184 |
181-193 |
190-203 |
| Range
(yards) |
3.3 |
3.3 |
4 |
4.6 |
5.3 |
5.3 |
6 |
6.6 |
7.3 |
7.3 |
8 |
8.6 |
9.3 |
9.3 |
10 |
10.6 |
11.3 |
11.3 |
12 |
12.6 |
Blaze
[top]
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Picture |
Contents |
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Blaze Required Level: 12 Prerequisites:
Interno |
Screen
shot
Animation
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Using this spell, the
Sorceress ignites the very ground she walks upon, leaving behind a blazing wall
of flame. |
Effect: Leave a wall of fire in your footsteps.
Many of the
dumber creatures (undead especially) will follow you even to the point of
smoking in the wake of your Blaze.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Mana
Cost |
11 |
11.5 |
12 |
12 |
13 |
13 |
14 |
14 |
15 |
15 |
16 |
16 |
17 |
17 |
18 |
18 |
19 |
19 |
20 |
20 |
| Damage |
18-37 |
28-46 |
37-56 |
46-65 |
56-75 |
65-84 |
75-93 |
84-103 |
93-112 |
103-121 |
112-131 |
121-140 |
131-150 |
140-159 |
150-168 |
159-178 |
168-187 |
178-196 |
187-206 |
196-215 |
| Duration
(seconds) |
4.6 |
5.6 |
6.6 |
7.6 |
8.6 |
9.6 |
10.6 |
11.6 |
12.6 |
13.6 |
14.6 |
15.6 |
16.6 |
17.6 |
18.6 |
19.6 |
20.6 |
21.6 |
22.6 |
23.6 |
Fireball
[top]
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Picture |
Contents |
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Fireball Required Level: 12 Prerequisites:
Fire Bolt |
Screen
shot
Animation
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Once she has learned the
basic incantation of this spell, the Sorceress can collect a large amount of
elemental fire and contain it within a globe of energy. Discharging it toward
her enemy, those energies are released in a devastating explosion upon impact.
This spell of mass destruction is ideal for bombarding the encampments of her
enemies. |
Effect: Creates a ball of fire that explodes on impact.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Mana
Cost |
5 |
5.5 |
6 |
6.5 |
7 |
7.5 |
8 |
8.5 |
9 |
9.5 |
10 |
10.5 |
11 |
11.5 |
12 |
12 |
13 |
13 |
14 |
14 |
| Damage |
6-14 |
13-21 |
20-28 |
27-35 |
34-42 |
41-49 |
48-56 |
55-63 |
62-70 |
69-77 |
76-84 |
83-91 |
90-98 |
97-105 |
104-112 |
111-119 |
118-126 |
125-133 |
132-140 |
139-147 |
| Radius (yards):
2 |
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Fire
Wall
[top]
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Picture |
Contents |
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Fire
Wall Required Level: 18 Prerequisites:
Inferno, Blaze |
Screen
shot
Animation
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This skill allows the
Sorceress to raise a barrier of flame to block her flanks from attack, creating
a tactical advantage for both herself and her allies. Any creature unwitting
enough to attempt to cross the barrier will feel the full force of these flames
as they advance to their ruin.
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Effect: Creates a wall of fire.
The best thing about Fire Wall
is that the damage stacks. Use Fire Wall on the other side of valleys, and
rivers when monsters are unable to reach you. Lay down a large area of Fire
Wall, then lead Monsters into it. Run in circles around the areas of Fire Wall,
until the Monsters within die. You can combine with Static Field to bring then
monsters hit points down while the Fire Wall is also working on them. You can
even throw some Meteors on top of that as well. When in parties, cast a Fire
Wall around any Melee attacker in your party. This works especially well with
something like a Golem which attracts monsters. While the monsters attack the
Golem, the Fire Wall around will finish these monsters off. When a fallguy isn't
available, move up close to a monster and let them attack you while you keep
them standing in a Fire Wall. Some monsters are smart and will try to avoid the
Fire Wall.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Mana
Cost |
22 |
24 |
26 |
28 |
30 |
32 |
34 |
36 |
38 |
40 |
42 |
44 |
46 |
48 |
50 |
52 |
54 |
56 |
58 |
60 |
| Damage per Second |
32-42 |
51-60 |
70-79 |
89-98 |
107-117 |
126-135 |
145-154 |
164-173 |
182-192 |
201-210 |
220-229 |
239-248 |
257-267 |
276-285 |
295-304 |
314-323 |
332-342 |
351-360 |
370-379 |
389-398 |
| Duration
(seconds) |
4.6 |
5.6 |
6.6 |
7.6 |
8.6 |
9.6 |
10.6 |
11.6 |
12.6 |
13.6 |
14.6 |
15.6 |
16.6 |
17.6 |
18.6 |
19.6 |
20.6 |
21.6 |
22.6 |
23.6 |
| Radius |
4 |
6 |
7 |
8 |
10 |
11 |
12 |
14 |
15 |
16 |
18 |
19 |
20 |
22 |
23 |
24 |
26 |
27 |
28 |
30 |
Enchant
[top]
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Picture |
Contents |
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Enchant Required Level: 18 Prerequisites:
Fire Bolt, Warmth, Fireball |
Screen
shot
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Upon learning this skill, an
experienced Sorceress has the ability to imbue a weapon with the power of fire.
The renowned Sorceress, Habacalva, once assaulted the elemental planes
themselves wielding such an enchanted mace. Her enemies soon came to fear the
mention of the weapon as much as her name.
|
Effect: Temporarily adds Fire damage to a weapon.
Enchant can
be cast on other party members, Minions and Hirelings. Once active, you can
switch between weapons and they will all have additional fire damage. Enchant
will even work to improve Arrows, so cast it on Amazons.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Mana
Cost |
25 |
30 |
35 |
40 |
45 |
50 |
55 |
60 |
65 |
70 |
75 |
80 |
85 |
90 |
95 |
100 |
105 |
110 |
115 |
120 |
| Damage |
8-10 |
9-11 |
10-12 |
11-13 |
12-14 |
13-15 |
14-16 |
15-17 |
16-18 |
17-19 |
18-20 |
19-21 |
20-22 |
21-23 |
22-24 |
23-25 |
24-26 |
25-27 |
26-28 |
27-29 |
| Duration
(seconds) |
144 |
168 |
192 |
216 |
240 |
264 |
288 |
312 |
336 |
360 |
384 |
408 |
432 |
456 |
480 |
504 |
528 |
552 |
576 |
600 |
Meteor
[top]
|
Picture |
Contents |
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Meteor Required Level: 24 Prerequisites: Fire
Bolt, Inferno, Blaze,
Fire Wall, Fireball |
Screen
shot
Animation
|
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Reaching out to the heavens, the
Sorceress calls down a falling star to strike her adversaries. This is one of
the strongest of her spells, capable of reducing large areas to cinders. During
the Vactayan uprising, a Sorceress by the name of Hepsheeba took pity on the
plight of the revolutionaries, and joined their cause. During the final battle
of the conflict she cast this spell to great effect, single-handedly destroying
the entirety of Lord Bareen's troops and delivering the Vactayans from his
tyranny. |
Effect: Draws down a meteor from the heavens to smash your enemies.
Meteor takes some skill to use. Meteors take a bit of time to land, and
the radius is fixed at 4 yards. This makes it easy to miss monsters when you are
retreating from them yourself or when they are moving around. When by yourself,
walk in a straight line, and cast a Meteor up ahead of your path. Walk forward
into the Meteor as it lands, leading the Monsters behind you into it's impact
point. With some practice you can get this down. If you're able to take some
hits, cast a lot of Meteors on yourself, stop, and let the monsters come up to
attack you, which will set them up for a storm of Meteors. When in parties with
melee party members, cast Meteors on top of them as they fight. This will allow
you to quickly finish a monster off. Whenever possible cast Meteors across any
valleys, rivers, or areas which prevent monsters from reaching you.
monsters attacking your party members.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Mana
Cost |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
| Damage |
40-50 |
52-62 |
64-74 |
76-86 |
88-98 |
100-110 |
112-122 |
124-134 |
136-146 |
148-158 |
160-170 |
172-182 |
184-194 |
196-206 |
208-218 |
220-230 |
232-242 |
244-254 |
256-266 |
268-278 |
| Fire Damage per
second |
16-21 |
23-28 |
30-35 |
37-42 |
44-49 |
51-56 |
58-63 |
65-70 |
72-77 |
79-84 |
86-91 |
93-98 |
100-105 |
107-112 |
114-119 |
121-126 |
128-133 |
135-140 |
142-147 |
150-154 |
| Radius 4
yards |
|
Fire
Mastery
[top]
|
Picture |
Contents |
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Fire
Mastery Required Level: 30 Prerequisites:
None |
None
|
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Even for the Sorceress, the
destructive powers of the flame can prove uncooperative at times. The very
unpredictability of elemental flame poses a danger to those unskilled in its
usage. Sisters of the flame must take this last step to complete their training
in the use of fire, and to maximize its effects. |
Passive
Effect: Increases the damage done by your fire spells.
Fire Mastery is very important if you focus in Fire Spells. This can
quickly raise the damage of your Fire Skills to unbelievable levels. As you put
more points into Fire Mastery the benefits drop off. You may want to place a few
points into Fire Mastery the rely on items that add to all skill levels or fire
skills to raise it up more.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Fire Damage Increase
% |
18 |
32 |
43 |
52 |
60 | |