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| Introduction | History | Skill(Cold Spells) | Skill(Lightning Spells) | Skill(Fire Spells) | Strategies | Equipment |

| Fire Bolt | Warmth | Inferno | Blaze | Fireball | Fire Wall | Enchant | Meteor | Fire Mastery | Hydra |

circle41_yellow.gif Fire Bolt  [top]

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Contents
Fire Bolt

Fire Bolt
Required Level: 1
Prerequisites: None

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circle41_yellow.gif Animation

The Fire Bolt is among the first cantrips a young Sorceress must learn before traveling out into the known world. Gathering a small amount of elemental energies, the Sorceress hurls darts of pure fire at those who would seek to injure her.

Effect: Creates a bolt of fire.

A great early level skill. The Sorceress starts off with a +1 to Fire Bolt Staff so it's easy to start into Fire Bolt. Keep in mind that Fire Ball is available at level 12 before sinking too many points into Fire bolt.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 2.5  
Damage 3-6 4-7 6-9 7-10 9-12 10-13 12-15 13-16 15-18 16-19 18-21 19-22 21-24 22-25 24-27 25-28 27-30 28-31 30-33 31-34

 

circle41_yellow.gif Warmth  [top]

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Warmth

Warmth
Required Level: 1
Prerequisites: None

circle41_yellow.gif None

If a Sorceress wishes to truly become a formidable spellcaster, she will pursue this talent. By collecting the essence of the ambient heat in the surrounding air, she can convert this energy into the mystical force that powers her spells. In this way, she recovers more quickly from her magical exertions.

Passive Effect: Increases your Mana recovery rate.

Warmth is a very important skill for the Sorceress. Because almost all of the Sorceress' skills require Mana, faster mana recovery rate will allow for less downtime between fights and will allow you to use less Mana Potions to recover Mana. Place as many points into Warmth as you can spare. You can use items such as Staves to increase your skill in Warmth. You can also keep items that give +skill in Warmth to equip in-between battles.

Warmth + Regeneration Items: How does an item with Mana Regeneration work with Warmth?
In this case the formula is: (BaseRegenrate*Warmth)+item.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
% 30 42 54 66 78 90 102 114 126 138 150 162 174 186 198 210 222 234 246 258

 

circle41_yellow.gif Inferno  [top]

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Inferno

Inferno
Required Level: 6
Prerequisites: None

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Using this spell, a Sorceress can reach into the depths of her being and issue forth a gout of fire, incinerating any opponents standing within its reach.

Effect: A spout of flame that burn your enemies.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 7 7 8 9 10 10 11 12 13 14 14 15 16 17 17 18 19 20 21 21
Damage (per sec) 12-25 21-34 31-43 40-53 50-62 59-71 68-81 78-90 87-100 96-109 106-118 115-128 125-137 134-146 143-156 153-165 162-175 171-184 181-193 190-203
Range (yards) 3.3 3.3 4 4.6 5.3 5.3 6 6.6 7.3 7.3 8 8.6 9.3 9.3 10 10.6 11.3 11.3 12 12.6

 

circle41_yellow.gif Blaze  [top]

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Blaze

Blaze
Required Level: 12
Prerequisites: Interno

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Using this spell, the Sorceress ignites the very ground she walks upon, leaving behind a blazing wall of flame.

Effect: Leave a wall of fire in your footsteps.

Many of the dumber creatures (undead especially) will follow you even to the point of smoking in the wake of your Blaze.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 11 11.5 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20
Damage 18-37 28-46 37-56 46-65 56-75 65-84 75-93 84-103 93-112 103-121 112-131 121-140 131-150 140-159 150-168 159-178 168-187 178-196 187-206 196-215
Duration (seconds) 4.6 5.6 6.6 7.6 8.6 9.6 10.6 11.6 12.6 13.6 14.6 15.6 16.6 17.6 18.6 19.6 20.6 21.6 22.6 23.6

 

circle41_yellow.gif Fireball  [top]

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Fireball

Fireball
Required Level: 12
Prerequisites: Fire Bolt

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circle41_yellow.gif Animation

Once she has learned the basic incantation of this spell, the Sorceress can collect a large amount of elemental fire and contain it within a globe of energy. Discharging it toward her enemy, those energies are released in a devastating explosion upon impact. This spell of mass destruction is ideal for bombarding the encampments of her enemies.

Effect: Creates a ball of fire that explodes on impact.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12 13 13 14 14
Damage 6-14 13-21 20-28 27-35 34-42 41-49 48-56 55-63 62-70 69-77 76-84 83-91 90-98 97-105 104-112 111-119 118-126 125-133 132-140 139-147
Radius (yards): 2  

 

circle41_yellow.gif Fire Wall  [top]

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Firewall

Fire Wall
Required Level: 18
Prerequisites: Inferno, Blaze

circle41_yellow.gif Screen shot
circle41_yellow.gif Animation

This skill allows the Sorceress to raise a barrier of flame to block her flanks from attack, creating a tactical advantage for both herself and her allies. Any creature unwitting enough to attempt to cross the barrier will feel the full force of these flames as they advance to their ruin.

Effect: Creates a wall of fire.

The best thing about Fire Wall is that the damage stacks. Use Fire Wall on the other side of valleys, and rivers when monsters are unable to reach you. Lay down a large area of Fire Wall, then lead Monsters into it. Run in circles around the areas of Fire Wall, until the Monsters within die. You can combine with Static Field to bring then monsters hit points down while the Fire Wall is also working on them. You can even throw some Meteors on top of that as well. When in parties, cast a Fire Wall around any Melee attacker in your party. This works especially well with something like a Golem which attracts monsters. While the monsters attack the Golem, the Fire Wall around will finish these monsters off. When a fallguy isn't available, move up close to a monster and let them attack you while you keep them standing in a Fire Wall. Some monsters are smart and will try to avoid the Fire Wall.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60
Damage per Second 32-42 51-60 70-79 89-98 107-117 126-135 145-154 164-173 182-192 201-210 220-229 239-248 257-267 276-285 295-304 314-323 332-342 351-360 370-379 389-398
Duration (seconds) 4.6 5.6 6.6 7.6 8.6 9.6 10.6 11.6 12.6 13.6 14.6 15.6 16.6 17.6 18.6 19.6 20.6 21.6 22.6 23.6
Radius 4 6 7 8 10 11 12 14 15 16 18 19 20 22 23 24 26 27 28 30

 

circle41_yellow.gif Enchant  [top]

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Enchant

Enchant
Required Level: 18
Prerequisites: Fire Bolt, Warmth, Fireball

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Upon learning this skill, an experienced Sorceress has the ability to imbue a weapon with the power of fire. The renowned Sorceress, Habacalva, once assaulted the elemental planes themselves wielding such an enchanted mace. Her enemies soon came to fear the mention of the weapon as much as her name.

Effect: Temporarily adds Fire damage to a weapon.

Enchant can be cast on other party members, Minions and Hirelings. Once active, you can switch between weapons and they will all have additional fire damage. Enchant will even work to improve Arrows, so cast it on Amazons.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120
Damage 8-10 9-11 10-12 11-13 12-14 13-15 14-16 15-17 16-18 17-19 18-20 19-21 20-22 21-23 22-24 23-25 24-26 25-27 26-28 27-29
Duration (seconds) 144 168 192 216 240 264 288 312 336 360 384 408 432 456 480 504 528 552 576 600

 

circle41_yellow.gif Meteor  [top]

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Meteor

Meteor
Required Level: 24
Prerequisites: Fire Bolt, Inferno, Blaze, Fire Wall, Fireball

circle41_yellow.gif Screen shot
circle41_yellow.gif Animation

Reaching out to the heavens, the Sorceress calls down a falling star to strike her adversaries. This is one of the strongest of her spells, capable of reducing large areas to cinders. During the Vactayan uprising, a Sorceress by the name of Hepsheeba took pity on the plight of the revolutionaries, and joined their cause. During the final battle of the conflict she cast this spell to great effect, single-handedly destroying the entirety of Lord Bareen's troops and delivering the Vactayans from his tyranny.

Effect: Draws down a meteor from the heavens to smash your enemies.

Meteor takes some skill to use. Meteors take a bit of time to land, and the radius is fixed at 4 yards. This makes it easy to miss monsters when you are retreating from them yourself or when they are moving around. When by yourself, walk in a straight line, and cast a Meteor up ahead of your path. Walk forward into the Meteor as it lands, leading the Monsters behind you into it's impact point. With some practice you can get this down. If you're able to take some hits, cast a lot of Meteors on yourself, stop, and let the monsters come up to attack you, which will set them up for a storm of Meteors. When in parties with melee party members, cast Meteors on top of them as they fight. This will allow you to quickly finish a monster off. Whenever possible cast Meteors across any valleys, rivers, or areas which prevent monsters from reaching you. monsters attacking your party members.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36
Damage 40-50 52-62 64-74 76-86 88-98 100-110 112-122 124-134 136-146 148-158 160-170 172-182 184-194 196-206 208-218 220-230 232-242 244-254 256-266 268-278
Fire Damage per second 16-21 23-28 30-35 37-42 44-49 51-56 58-63 65-70 72-77 79-84 86-91 93-98 100-105 107-112 114-119 121-126 128-133 135-140 142-147 150-154
Radius 4 yards  

 

circle41_yellow.gif Fire Mastery  [top]

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Fire Mastery

Fire Mastery
Required Level: 30
Prerequisites: None

circle41_yellow.gif None

Even for the Sorceress, the destructive powers of the flame can prove uncooperative at times. The very unpredictability of elemental flame poses a danger to those unskilled in its usage. Sisters of the flame must take this last step to complete their training in the use of fire, and to maximize its effects.

Passive Effect: Increases the damage done by your fire spells.

Fire Mastery is very important if you focus in Fire Spells. This can quickly raise the damage of your Fire Skills to unbelievable levels. As you put more points into Fire Mastery the benefits drop off. You may want to place a few points into Fire Mastery the rely on items that add to all skill levels or fire skills to raise it up more.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Damage Increase % 18 32 43 52 60