: Redemption |
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Effect: Periodically attempts to redeem corpses for Health and Mana.
Redemption does not regain mana or hit points for other party members,
Minions, Monsters that have been converted or Hirelings.
To use Redemption, get within range of some monster bodies and turn on the
aura. When you mouse over the skill it lists chance to Redeem. This means how
fast Redemption will work. As you devote more points into Redemption, the chance
to redeem will go up and it will work much faster.
Redemption turns the Paladin to a virtual walking well. Whenever the Paladin
can kill monsters creating bodies, he can use Redemption to regain mana and
health. As you know, there is no shortage of monsters so there is now an almost
endless supply of monsters to use to heal the Paladin and to regain mana. This
aura is a great replacement to Prayer. It works much faster than Prayer in
combat and requires no mana, just monster bodies. When it works, it instantly
regains health and mana.
As you devote more points into Redemption, it will regain more Health and
Mana from a body, and work much faster. However, this will eat up bodies much
faster which isn't always what you want. If you plan on using Redemption while
you fight, devote more points into it, so it will help you faster and heal more
life, and regain more mana. If you plan on using it after battle, only devote
one to a few points to it.
The best way to use Redemption is to kill a few monsters, then run in circles
around the monster's corpses until they are redeemed, then jump back into
combat. This works very well against large groups of monsters. After finishing a
battle with less than full health or mana (if you're using Mana Skills), run
back to a group of monster corpses and turn on redemption.
Redemption can be used to get rid of monster bodies preventing any other
creatures such as Shamans from raising the bodies. If possible bait the minions
who might be raised away from their leader with Redemption on out of the range
of the raising monster. Kill them quickly and make sure redemption gets rid of
the body. This will prevent the enemy master from raising their minions. It's
also possible to do this within the raising corpses range, but is more difficult
to pull off.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Radius
(yards) |
7.3 |
| Chance to Redeem +% |
23 |
34 |
42 |
49 |
55 |
59 |
63 |
65 |
69 |
71 |
73 |
75 |
77 |
79 |
80 |
82 |
82 |
83 |
84 |
85 |
| HP/Mana Recovery
(points) |
25 |
30 |
35 |
40 |
45 |
50 |
55 |
60 |
65 |
70 |
75 |
80 |
85 |
90 |
95 |
100 |
105 |
110 |
115 |
120 |
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