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Introduction | History | Skill(Defensive
Auras) | Skill(Offensive Auras)
| Skill(Combat Skills) | Strategies |
The Paladin is perhaps the most useful inclusion for any party, as he can extend
his Auras to his allies. Skilled in melee combat, he is an effective fighter
even without his magical abilities. However he does possess these talents, and
should make use of them. Prayer is of considerable use, regenerating health for
him and for all of his allies. It may be also wise to quickly develop Might and
at sixth level Thorns. Might adds to the effect of the attack of the Paladin or
party member. Thorns damages anyone who attacks the person bearing the Aura.
Smite can also be of use to the Paladin, who will want to call upon the power of
his righteousness to aid him and his friends. As he progresses in power, he
should continue to develop, further along the skill tree, as abilities he gains
later will aid him more in the deeper depths of the world.
Developing the Paladin's characteristics is still a difficult matter. He does
not require as much energy as the Sorceress, as many of his skills are passive
and therefore use less mana. He should develop his strength, both for donning
equipment and for inflicting more damage. At the start his vitality is less of a
concern, but as he faces higher level monsters, capable of delivering more
damage, he must develop this as well. Meanwhile he must increase his dexterity,
as this adds both to his defensive rating and his ability to successfully strike
his opponents.
The Paladin is largely reliant on finding quality items. In general it is a
wise idea to find a quality one-handed item, in order to carry a shield. A good
shield is good both for blocking and a higher armor rating. The Paladin also
possesses skills to make use of a good shield. Additionally a socketed shield
can be equipped with gems, adding to its resistance. This can be of considerable
use in some of the more difficult dungeons. |