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| Introduction | History | Skill(Defensive Auras) | Skill(Offensive Auras) | Skill(Combat Skills) | Strategies |

The Paladin is perhaps the most useful inclusion for any party, as he can extend his Auras to his allies. Skilled in melee combat, he is an effective fighter even without his magical abilities. However he does possess these talents, and should make use of them. Prayer is of considerable use, regenerating health for him and for all of his allies. It may be also wise to quickly develop Might and at sixth level Thorns. Might adds to the effect of the attack of the Paladin or party member. Thorns damages anyone who attacks the person bearing the Aura. Smite can also be of use to the Paladin, who will want to call upon the power of his righteousness to aid him and his friends. As he progresses in power, he should continue to develop, further along the skill tree, as abilities he gains later will aid him more in the deeper depths of the world.

Developing the Paladin's characteristics is still a difficult matter. He does not require as much energy as the Sorceress, as many of his skills are passive and therefore use less mana. He should develop his strength, both for donning equipment and for inflicting more damage. At the start his vitality is less of a concern, but as he faces higher level monsters, capable of delivering more damage, he must develop this as well. Meanwhile he must increase his dexterity, as this adds both to his defensive rating and his ability to successfully strike his opponents.

The Paladin is largely reliant on finding quality items. In general it is a wise idea to find a quality one-handed item, in order to carry a shield. A good shield is good both for blocking and a higher armor rating. The Paladin also possesses skills to make use of a good shield. Additionally a socketed shield can be equipped with gems, adding to its resistance. This can be of considerable use in some of the more difficult dungeons.

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