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Introduction | History | Skill(Defensive
Auras) | Skill(Offensive Auras)
| Skill(Combat Skills) | Strategies |
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Might | Holy Fire | Thorns | Blessed
Aim | Concentration | Holy Freeze |
Holy Shock | Sanctuary | Fanaticism
| Conviction |
Might [top]
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Picture |
Contents |
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Might Required Level: 1 Prerequisites:
None
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Screen
shot
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Caught up in the fervor of
battle, the Paladin calls upon the power of righteousness and the strength of
justice to add force to the attacks of his party. What would be glancing blows
now strike their mark, and otherwise deflected strikes rend through armor to
bite flesh.
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Effect: Increases damage dealt by party members.
Before devoting more than one point into Might, keep in mind that Concentration is available at level 18. Concentration
offers more damage, and a 20% chance of an uninterrupted hit. You can use
Scepters, Unique items that add +1 to Skills, or Sigon's Guard to give additional
points in Might until you're able to get Concentration which will pay off in the
long run.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Radius
(yards) |
7.3 |
8.6 |
10 |
11.3 |
12.6 |
14 |
15.3 |
16.6 |
18 |
19.3 |
20.6 |
22 |
23.3 |
24.6 |
26 |
27.3 |
28.6 |
30 |
31.3 |
32.6 |
| Damage +% |
40 |
50 |
60 |
70 |
80 |
90 |
100 |
110 |
120 |
130 |
140 |
150 |
160 |
170 |
180 |
190 |
200 |
210 |
220 |
230 |
Holy
Fire
[top]
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Picture |
Contents |
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Holy
Fire Required Level: 6 Prerequisites:
None |
Screen
shot
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With a hint of brimstone in
the air, the noble Paladin strides into battle encased in this holy aura. All
those within its range are burnt with the fires of divine virtue. Beware, Beasts
of Hell! The fire of purification is upon you!
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Effect: Periodically does Fire damage to nearby enemies.
Holy Fire can be a good skill to use in Act I. By Act II you should consider
advancing on to Holy Shock.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Radius
(yards) |
4 |
4.6 |
5.3 |
6 |
6.6 |
7.3 |
8 |
8.6 |
9.3 |
10 |
10.6 |
11.3 |
12 |
12.6 |
13.3 |
14 |
14.6 |
15.3 |
16 |
16.6 |
| Fire
Damage |
1-3 |
1.5-3.5 |
2.5-4.5 |
3-5 |
4-6 |
4.5-6.5 |
5.5-7.5 |
6-8 |
7-9 |
7.5-9.5 |
8.5-10.5 |
9-11 |
10-12 |
10.5-12.5 |
11.5-13.5 |
12-14 |
13-15 |
13.5-15.5 |
14.5-16.5 |
15-17 |
Thorns
[top]
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Picture |
Contents |
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Thorns Required Level: 6 Prerequisites:
None
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Screen
shot
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An eye for an eye is
sometimes not enough. Those who would strike the emissaries of the Light had
best take warning, for retribution shall be swift and certain. The might of your
blows shall be felt a hundred fold unto you! |
Effect: Enemies take damage when they cause melee damage to party
members.
Player vs Player: Thorns will do 1/10th the damage.
This aura will do severe damage to any monster or player that hits the
Paladin with a Melee attack. Thorns will only work if the enemy actually hits
you however, so consider using this when you are taking a lot of damage. If the
monster is unable to hit you due to your high defense, high shield blocking,
high level compared to the monster, or because you kill them before they are
able to attack you, consider using a different aura. This Aura also works well
in parties against any monsters that may hit your party members.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Radius
(yards) |
7.3 |
8.6 |
10 |
11.3 |
12.6 |
14 |
15.3 |
16.6 |
18 |
19.3 |
20.6 |
22 |
23.3 |
24.6 |
26 |
27.3 |
28.3 |
30 |
31.3 |
32.6 |
| Damage Return +% |
250 |
290 |
330 |
370 |
410 |
450 |
490 |
530 |
570 |
610 |
650 |
690 |
730 |
770 |
810 |
850 |
890 |
930 |
970 |
1010 |
Blessed
Aim
[top]
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Picture |
Contents |
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Blessed
Aim Required Level: 12 Prerequisites:
Might |
Screen
shot
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The
spirits of the Light are ever vigilant, and in times of great need, have been
known to aid their loyal disciples in subtle ways. When this aura is enabled,
these spirits work to guide the hand of the Paladin and his companions, striking
true where blows would normally miss.
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Effect: Increases Attack Rating.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Radius
(yards) |
7.3 |
8.6 |
10 |
11.3 |
12.6 |
14 |
15.3 |
16.6 |
18 |
19.3 |
20.6 |
22 |
23.3 |
24.6 |
26 |
27.3 |
28.3 |
30 |
31.3 |
32.6 |
| Attack +% |
75 |
90 |
105 |
120 |
135 |
150 |
165 |
180 |
195 |
210 |
225 |
240 |
255 |
270 |
285 |
300 |
315 |
330 |
345 |
360 |
Concentration
[top]
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Picture |
Contents |
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Concentration Required Level: 18 Prerequisites:
Might, Blessed Aim |
Screen
shot
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Those within the sphere of
influence of this skill gain the gift of clarity. A serene sense of lucidity
eases the minds of those within, giving them the freedom to focus on individual
tasks despite the chaos and distractions of battle. This sense of tranquility
allows the Paladin and his comrades to strike calculated and devastating blows.
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Effect: Reduces the chance that your attacks will be interrupted.
Concentration offers two things, a chance for an uninterrupted hit, and
increases greatly the damage you will do. This can also be combined with other
high damage combat skills such as Sacrifice and Charge for high levels of
damage. If you want to do a lot of damage, this is a good aura for you.
This can also be shared with other party members which is great especially for
other Paladins, Barbarians, and Amazons.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Uninterrupt Chance:
20% |
|
| Radius
(yards) |
7.3 |
8.6 |
10 |
11.3 |
12.6 |
14 |
15.3 |
16.6 |
18 |
19.3 |
20.6 |
22 |
23.3 |
24.6 |
26 |
27.3 |
28.6 |
30 |
31.3 |
32.6 |
| Damage +% |
60 |
75 |
90 |
105 |
120 |
135 |
150 |
165 |
180 |
195 |
210 |
225 |
240 |
255 |
270 |
285 |
300 |
315 |
330 |
345 |
Holy
Freeze
[top]
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Picture |
Contents |
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Holy
Freeze Required Level: 18 Prerequisites:
Holy Fire |
Screen
shot
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Using this aura, the Paladin
causes the temperature of the air around him to drop drastically, freezing the
flesh of his enemies . Those so affected will find their movement drastically
hindered and are easily dispatched back to the Hells from whence they spawned.
|
Effect: Periodically does Cold damage to enemies nearby.
Player vs Player - This will chill but will not Freeze other Players.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Radius
(yards) |
4 |
4.6 |
5.3 |
6 |
6.6 |
7.3 |
8 |
8.6 |
9.3 |
10 |
10.6 |
11.3 |
12 |
12.6 |
13.3 |
14 |
14.6 |
15.3 |
16 |
16.6 |
| Slowed By % |
30 |
34 |
37 |
40 |
42 |
44 |
45 |
46 |
48 |
48 |
49 |
50 |
51 |
51 |
52 |
53 |
53 |
53 |
54 |
54 |
Holy
Shock
[top]
|
Picture |
Contents |
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Holy
Shock Required Level: 24 Prerequisites:
Holy Fire, Holy Freeze |
Screen
shot
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A Paladin blessed with the power
of this aura calls upon the power of the Light to strike forth at all enemies
surrounding him. Divine bolts spring from the earth to smite the Paladin's
enemies. |
Effect: Periodically does Lightning damage to enemies within a radius.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Radius
(yards) |
3.3 |
4 |
4.6 |
5.3 |
6 |
6.6 |
7.3 |
8 |
8.6 |
9.3 |
10 |
10.6 |
11.3 |
12 |
12.6 |
13.3 |
14 |
14.6 |
15.3 |
16 |
| Lightning Damage |
1-5 |
2-6 |
4-8 |
5-9 |
7-11 |
8-12 |
10-14 |
11-15 |
13-17 |
14-18 |
16-20 |
17-21 |
19-23 |
20-24 |
22-26 |
23-27 |
25-29 |
26-30 |
28-32 |
29-33 |
Sanctuary |