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Introduction | History | Skill(Defensive
Auras) | Skill(Offensive Auras)
| Skill(Combat Skills) | Strategies |
During the mid-twelfth century, after the Church of Zakarum had gained
prominence in the East, the Church decreed that the visions of Akarat would be
spread throughout the known world in order to redeem the masses. Thus, the
Church selected a group of its most charismatic and devoted priests and sent
them on a mission to proselytize the people of the West.
Unfortunately the Church had not prepared these men for the rigors of travel
or the hazards of the world. Those priests who survived their missions recounted
tales of harsh weather, inadequate supplies, attacks from bandits and even
encounters with horrible monsters. To ensure the success of future missions, the
Church set about training holy warriors, Paladins, to accompany and safeguard
their missionaries. These "Protectors of the Word" proved to be more successful
at converting the native peoples than the Priests they were assigned to defend.
Impressing the locals with daring deeds, powerful weapons, and martial prowess
was far more convincing than the condemnations of a soft-spoken monk. However,
once the Word had been spread to every major city of the West, the "Protectors
of the Word" faded from public view.
Some decades later, Paladins were again called into service. During the
height of the Time of Troubles, the Church commenced a second campaign of
conversion. This time, however, the inconvincible were deemed to be evil. The
Zakarum Inquisition spread through the lands like a tempest, laying waste to all
suspected of demonic possession or corruption. Leading this crusade was a new
generation of Paladins, known as the "Hand of Zakarum". These cavaliers of
righteousness swept through the lands, expunging the taint of demonic
contamination wherever they found it.
In the midst of this bloody crusade, a rebellion arose within the ranks of
the Paladins of Zakarum. The rebels condemned the methods of the Inquisition,
proclaiming that their new Order of Paladins should protect the innocent, and
that the evil corruption they fought was merely evidence of their forebear's
failure. They resolved to fight the true source of corruption, the Three Prime
Evils - Diablo, Baal, and Mephisto. And so, these rebellious Paladins left their
Zakarum brethren and ventured west.
Traits and Abilities: Paladins use holy magic as gifted by the High
Heavens. They must maintain strictly ordered lives, constantly upholding the
cause of Virtue and Light. They must never succumb to worldly temptations lest
they risk being deceived into following "false lights" - demons masquerading as
Heavenly beings
Paladins may use their skills to increase their prowess with sword and
shield, as well as lend blessing "Auras" to themselves and to any who join them.
They are particularly effective against the undead, as they know many holy
incantations effective against these types of creatures.
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