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| Introduction | History | Skill(Defensive Auras) | Skill(Offensive Auras) | Skill(Combat Skills) | Strategies |

| Prayer | Resist Fire | Resist Cold | Resist Lightning | Defiance | Cleansing | Vigor | Meditation | Redemption | Salvation |

circle41_yellow.gif Prayer  [top]

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Prayer

Prayer
Required Level: 1
Prerequisites: None

circle41_yellow.gif Screen shot

With this aura the Paladin basks himself and all he deems faithful in a warm, healing light. His prayers for salvation carry him through the direst situations, allowing him to heal even the deepest wounds in time.

Effect: Heals all party members.

Prayer is helpful to heal other party members including Hirelings. If you want to focus in Prayer, it's a good idea to devote more points to Energy to get more mana.

Often Prayer is best used after battle, but when focused, can provide healing during battle.

Before focusing in Prayer, keep in mind Redemption is available at Level 30. Redemption has the potential to heal much faster and only needs monster corpses to support rather than mana. One draw back of Redemption is that it cannot heal party members.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 7.3 8.6 10 11.3 12.6 14 15.3 16.6 18 19.3 20.6 22 23.3 24.6 26 27.3 28.3 30 31.3 32.6
Healing 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Mana Cost 1 1.1 1.3 1.5 1.7 1.9 2.1 2.3 2.5 2.6 2.8 3 3.2 3.4 3.6 3.8 4 4.1 4.3 4.5

 

circle41_yellow.gif Resist Fire  [top]

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Resist Fire

Resist Fire
Required Level: 1
Prerequisites: None

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circle41_yellow.gif Animation

Shrouding himself in his devotions, the fervent servant of the Light can walk a lake of fire and feel only the comforting warmth of his convictions. A Paladin can withstand the might of a fierce conflagration if his piety is strong enough.

Effect: Increases the Fire resistance of all party members.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 7.3 8.6 10 11.3 12.6 14 15.3 16.6 18 19.3 20.6 22 23.3 24.6 26 27.3 28.3 30 31.3 32.6
Resist Fire +% 54 58 60 63 65 66 67 68 69 70 71 71 72 73 73 74 74 74 74 75

 

circle41_yellow.gif Resist Cold  [top]

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Resist Cold

Resist Cold
Required Level: 6
Prerequisites: None

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The splendor of absolute devotion is all the warmth and comfort a Paladin requires. Embraced deep within the shelter of this aura, the faithful need never fear the frost.

Effect: Increases the Cold resistance of all party members.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 7.3 8.6 10 11.3 12.6 14 15.3 16.6 18 19.3 20.6 22 23.3 24.6 26 27.3 28.3 30 31.3 32.6
Resist Cold +% 54 58 60 63 65 66 67 68 69 70 71 71 72 73 73 74 74 74 74 75

 

circle41_yellow.gif Resist Lightning  [top]

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Resist Lightning

Resist Lightning
Required Level: 12
Prerequisites: None

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Even the elements of nature must yield before the glory of the Light. When a knight of Zakarum has manifested this aura, he and his allies undergo a lessening of their body's natural conductivity, protecting them from attacks empowered by electricity.

Effect: Increases the Lighting resistance of all party members.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 7.3 8.6 10 11.3 12.6 14 15.3 16.6 18 19.3 20.6 22 23.3 24.6 26 27.3 28.3 30 31.3 32.6
Resist Lightning +% 54 58 60 63 65 66 67 68 69 70 71 71 72 73 73 74 74 74 74 75

 

circle41_yellow.gif Defiance  [top]

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Defiance

Defiance
Required Level: 6
Prerequisites: None

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Shielding himself and nearby companions within a glow of holy light, the Paladin girds himself to face the unjust in combat. By standing resolute and earnest in the face of opposition, his faith is his shield against harm.

Effect: Boosts the Defense of all party members.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 7.3 8.6 10 11.3 12.6 14 15.3 16.6 18 19.3 20.6 22 23.3 24.6 26 27.3 28.3 30 31.3 32.6
Defense +% 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260

 

circle41_yellow.gif Cleansing  [top]

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Cleansing

Ice Arrow
Required Level: 12
Prerequisites: Prayer

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Chaste is the Paladin in the face of all temptations. Pure in body and spirit, he trusts to the splendor of the Light to rid him of all impurities. A Knight of the Faith shall neither be tainted, nor corrupted.

Effect: Reduces Poison duration for all party members.

Cleansing is the only defense against Curses once cast. No other class has any skill that can reduce the Length of Poison or a Curse except the Paladin.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 7.3 8.6 10 11.3 12.6 14 15.3 16.6 18 19.3 20.6 22 23.3 24.6 26 27.3 28.3 30 31.3 32.6
Duration Reduction 39 46 51 56 60 63 65 67 69 70 72 73 75 76 76 78 78 79 79 80

 

circle41_yellow.gif Vigor  [top]

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Vigor

Vigor
Required Level: 18
Prerequisites: Prayer, Cleansing, Defiance

circle41_yellow.gif Screen shot

A noble knight of Zakarum feels the rapture of his salvation at all times. In his need, the weight of the world lifts from his shoulders, allowing him to march forth without heed to the lamentations of his body.

Effect: Increases Speed, Stamina, and Stamina recovery for all party members.

Vigor allows you and your party to travel faster, further, and longer! This is definitely a must have skill for fast paced game players. As you devote more points into Vigor you will walk and run faster, recover stamina faster, and increase the overall amount of stamina you have whenever this aura is active. Switch to Vigor whenever you are not fighting and not in any danger of enemy monsters. Use it when traveling over long distances that have already been cleared, use it in town to get to the vendors faster. Use it to return to town faster from the field. This can even be combined with Fastest Run/Walk items to make the Paladin run even faster! This is one skill you don't want to miss.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48
Walk Run Speed +% 13 18 22 25 28 30 32 33 35 36 37 38 39 40 40 41 41 42 42 43
Max Stam Recovery +% 50 75 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525
Incr Stamina Recovery +% 50 75 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525

 

circle41_yellow.gif Meditation  [top]

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Meditation

Meditation
Required Level: 24
Prerequisites: Prayer, Cleansing

circle41_yellow.gif Screen shot

With the observance of this aura, the Paladin supplicates himself to the Light with silent utterances of prayers. It is in these times of silent worship that the Paladin is rejuvenated in spirit.

Effect: Boosts Mana recovery for all party members.

Meditation will make you very popular with other party members such as Sorceress' and Necromancers.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 7.3 8.6 10 11.3 12.6 14 15.3 16.6 18 19.3 20.6 22 23.3 24.6 26 27.3 28.3 30 31.3 32.6
Mana Recovery +% 65 80 95 110 125 140 155 170 185 200 215 230 245 260 275 290 305 320 335 350

 

circle41_yellow.gif Redemption  [top]

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Redemption

Redemption
Required Level: 30
Prerequisites: Prayer, Cleansing, Defiance, Vigor

circle41_yellow.gif Screen shot

A Paladin must be true to his duty and belief that all souls are worthy of attempted salvation. With this aura, the Paladin shares the glory of the Light with his vanquished enemies. With each administration of these final rites, the Paladin is redeemed physically as well as spiritually.

Effect: Periodically attempts to redeem corpses for Health and Mana.

Redemption does not regain mana or hit points for other party members, Minions, Monsters that have been converted or Hirelings.

To use Redemption, get within range of some monster bodies and turn on the aura. When you mouse over the skill it lists chance to Redeem. This means how fast Redemption will work. As you devote more points into Redemption, the chance to redeem will go up and it will work much faster.

Redemption turns the Paladin to a virtual walking well. Whenever the Paladin can kill monsters creating bodies, he can use Redemption to regain mana and health. As you know, there is no shortage of monsters so there is now an almost endless supply of monsters to use to heal the Paladin and to regain mana. This aura is a great replacement to Prayer. It works much faster than Prayer in combat and requires no mana, just monster bodies. When it works, it instantly regains health and mana.

As you devote more points into Redemption, it will regain more Health and Mana from a body, and work much faster. However, this will eat up bodies much faster which isn't always what you want. If you plan on using Redemption while you fight, devote more points into it, so it will help you faster and heal more life, and regain more mana. If you plan on using it after battle, only devote one to a few points to it.

The best way to use Redemption is to kill a few monsters, then run in circles around the monster's corpses until they are redeemed, then jump back into combat. This works very well against large groups of monsters. After finishing a battle with less than full health or mana (if you're using Mana Skills), run back to a group of monster corpses and turn on redemption.

Redemption can be used to get rid of monster bodies preventing any other creatures such as Shamans from raising the bodies. If possible bait the minions who might be raised away from their leader with Redemption on out of the range of the raising monster. Kill them quickly and make sure redemption gets rid of the body. This will prevent the enemy master from raising their minions. It's also possible to do this within the raising corpses range, but is more difficult to pull off.