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Introduction | History | Skill(Defensive
Auras) | Skill(Offensive Auras)
| Skill(Combat Skills) | Strategies |
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Prayer | Resist Fire | Resist Cold |
Resist Lightning | Defiance | Cleansing
| Vigor | Meditation | Redemption |
Salvation |
Prayer
[top]
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Picture |
Contents |
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Prayer Required Level: 1 Prerequisites:
None
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Screen
shot
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With this aura the Paladin
basks himself and all he deems faithful in a warm, healing light. His prayers
for salvation carry him through the direst situations, allowing him to heal even
the deepest wounds in time.
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Effect: Heals all party members.
Prayer is helpful to heal other party members including Hirelings. If you
want to focus in Prayer, it's a good idea to devote more points to Energy to get
more mana.
Often Prayer is best used after battle, but when focused, can provide healing
during battle.
Before focusing in Prayer, keep in mind Redemption is available at Level
30. Redemption has the potential to heal much faster and only needs monster
corpses to support rather than mana. One draw back of Redemption is that it
cannot heal party members.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Radius
(yards) |
7.3 |
8.6 |
10 |
11.3 |
12.6 |
14 |
15.3 |
16.6 |
18 |
19.3 |
20.6 |
22 |
23.3 |
24.6 |
26 |
27.3 |
28.3 |
30 |
31.3 |
32.6 |
| Healing |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
| Mana
Cost |
1 |
1.1 |
1.3 |
1.5 |
1.7 |
1.9 |
2.1 |
2.3 |
2.5 |
2.6 |
2.8 |
3 |
3.2 |
3.4 |
3.6 |
3.8 |
4 |
4.1 |
4.3 |
4.5 |
Resist
Fire
[top]
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Picture |
Contents |
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Resist
Fire Required Level: 1 Prerequisites:
None
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Screen
shot
Animation
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Shrouding himself in his
devotions, the fervent servant of the Light can walk a lake of fire and feel
only the comforting warmth of his convictions. A Paladin can withstand the might
of a fierce conflagration if his piety is strong enough. |
Effect: Increases the Fire resistance of all party members.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Radius
(yards) |
7.3 |
8.6 |
10 |
11.3 |
12.6 |
14 |
15.3 |
16.6 |
18 |
19.3 |
20.6 |
22 |
23.3 |
24.6 |
26 |
27.3 |
28.3 |
30 |
31.3 |
32.6 |
| Resist Fire +% |
54 |
58 |
60 |
63 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
71 |
72 |
73 |
73 |
74 |
74 |
74 |
74 |
75 |
Resist
Cold
[top]
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Picture |
Contents |
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Resist
Cold Required Level: 6 Prerequisites:
None
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Screen
shot
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The splendor of absolute
devotion is all the warmth and comfort a Paladin requires. Embraced deep within
the shelter of this aura, the faithful need never fear the frost.
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Effect: Increases the Cold resistance of all party members.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Radius
(yards) |
7.3 |
8.6 |
10 |
11.3 |
12.6 |
14 |
15.3 |
16.6 |
18 |
19.3 |
20.6 |
22 |
23.3 |
24.6 |
26 |
27.3 |
28.3 |
30 |
31.3 |
32.6 |
| Resist Cold +% |
54 |
58 |
60 |
63 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
71 |
72 |
73 |
73 |
74 |
74 |
74 |
74 |
75 |
Resist
Lightning
[top]
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Picture |
Contents |
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Resist
Lightning Required Level: 12 Prerequisites:
None |
Screen
shot
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Even the elements of nature
must yield before the glory of the Light. When a knight of Zakarum has
manifested this aura, he and his allies undergo a lessening of their body's
natural conductivity, protecting them from attacks empowered by electricity. |
Effect: Increases the Lighting resistance of all party members.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Radius
(yards) |
7.3 |
8.6 |
10 |
11.3 |
12.6 |
14 |
15.3 |
16.6 |
18 |
19.3 |
20.6 |
22 |
23.3 |
24.6 |
26 |
27.3 |
28.3 |
30 |
31.3 |
32.6 |
| Resist Lightning +% |
54 |
58 |
60 |
63 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
71 |
72 |
73 |
73 |
74 |
74 |
74 |
74 |
75 |
Defiance
[top]
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Picture |
Contents |
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Defiance Required Level: 6 Prerequisites:
None |
Screen
shot
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Shielding himself and nearby
companions within a glow of holy light, the Paladin girds himself to face the
unjust in combat. By standing resolute and earnest in the face of opposition,
his faith is his shield against harm.
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Effect: Boosts the Defense of all party members.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Radius
(yards) |
7.3 |
8.6 |
10 |
11.3 |
12.6 |
14 |
15.3 |
16.6 |
18 |
19.3 |
20.6 |
22 |
23.3 |
24.6 |
26 |
27.3 |
28.3 |
30 |
31.3 |
32.6 |
| Defense +% |
70 |
80 |
90 |
100 |
110 |
120 |
130 |
140 |
150 |
160 |
170 |
180 |
190 |
200 |
210 |
220 |
230 |
240 |
250 |
260 |
Cleansing
[top]
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Picture |
Contents |
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Ice
Arrow Required Level: 12 Prerequisites:
Prayer |
Screen
shot
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Chaste is the Paladin in the
face of all temptations. Pure in body and spirit, he trusts to the splendor of
the Light to rid him of all impurities. A Knight of the Faith shall neither be
tainted, nor corrupted.
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Effect: Reduces Poison duration for all party members.
Cleansing is the only defense against Curses once cast. No other class has
any skill that can reduce the Length of Poison or a Curse except the Paladin.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Radius
(yards) |
7.3 |
8.6 |
10 |
11.3 |
12.6 |
14 |
15.3 |
16.6 |
18 |
19.3 |
20.6 |
22 |
23.3 |
24.6 |
26 |
27.3 |
28.3 |
30 |
31.3 |
32.6 |
| Duration Reduction |
39 |
46 |
51 |
56 |
60 |
63 |
65 |
67 |
69 |
70 |
72 |
73 |
75 |
76 |
76 |
78 |
78 |
79 |
79 |
80 |
Vigor
[top]
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Picture |
Contents |
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Vigor Required Level: 18 Prerequisites: Prayer,
Cleansing, Defiance |
Screen
shot
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A noble knight of Zakarum
feels the rapture of his salvation at all times. In his need, the weight of the
world lifts from his shoulders, allowing him to march forth without heed to the
lamentations of his body.
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Effect: Increases Speed, Stamina, and Stamina recovery for all party
members.
Vigor allows you and your party to travel faster, further, and longer! This
is definitely a must have skill for fast paced game players. As you devote more
points into Vigor you will walk and run faster, recover stamina faster, and
increase the overall amount of stamina you have whenever this aura is active.
Switch to Vigor whenever you are not fighting and not in any danger of enemy
monsters. Use it when traveling over long distances that have already been
cleared, use it in town to get to the vendors faster. Use it to return to town
faster from the field. This can even be combined with Fastest Run/Walk items to
make the Paladin run even faster! This is one skill you don't want to miss.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Radius
(yards) |
10 |
12 |
14 |
16 |
18 |
20 |
22 |
24 |
26 |
28 |
30 |
32 |
34 |
36 |
38 |
40 |
42 |
44 |
46 |
48 |
| Walk
Run Speed +% |
13 |
18 |
22 |
25 |
28 |
30 |
32 |
33 |
35 |
36 |
37 |
38 |
39 |
40 |
40 |
41 |
41 |
42 |
42 |
43 |
| Max Stam Recovery
+% |
50 |
75 |
100 |
125 |
150 |
175 |
200 |
225 |
250 |
275 |
300 |
325 |
350 |
375 |
400 |
425 |
450 |
475 |
500 |
525 |
| Incr
Stamina Recovery +% |
50 |
75 |
100 |
125 |
150 |
175 |
200 |
225 |
250 |
275 |
300 |
325 |
350 |
375 |
400 |
425 |
450 |
475 |
500 |
525 |
Meditation
[top]
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Picture |
Contents |
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Meditation Required Level: 24 Prerequisites:
Prayer, Cleansing |
Screen
shot
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With the observance of this
aura, the Paladin supplicates himself to the Light with silent utterances of
prayers. It is in these times of silent worship that the Paladin is rejuvenated
in spirit.
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Effect: Boosts Mana recovery for all party members.
Meditation will make you very popular with other party members such as
Sorceress' and Necromancers.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Radius
(yards) |
7.3 |
8.6 |
10 |
11.3 |
12.6 |
14 |
15.3 |
16.6 |
18 |
19.3 |
20.6 |
22 |
23.3 |
24.6 |
26 |
27.3 |
28.3 |
30 |
31.3 |
32.6 |
| Mana
Recovery +% |
65 |
80 |
95 |
110 |
125 |
140 |
155 |
170 |
185 |
200 |
215 |
230 |
245 |
260 |
275 |
290 |
305 |
320 |
335 |
350 |
Redemption
[top]
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Picture |
Contents |
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Redemption Required Level: 30 Prerequisites:
Prayer, Cleansing, Defiance, Vigor |
Screen
shot
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A
Paladin must be true to his duty and belief that all souls are worthy of
attempted salvation. With this aura, the Paladin shares the glory of the Light
with his vanquished enemies. With each administration of these final rites, the
Paladin is redeemed physically as well as spiritually. |
Effect: Periodically attempts to redeem corpses for Health and Mana.
Redemption does not regain mana or hit points for other party members,
Minions, Monsters that have been converted or Hirelings.
To use Redemption, get within range of some monster bodies and turn on the
aura. When you mouse over the skill it lists chance to Redeem. This means how
fast Redemption will work. As you devote more points into Redemption, the chance
to redeem will go up and it will work much faster.
Redemption turns the Paladin to a virtual walking well. Whenever the Paladin
can kill monsters creating bodies, he can use Redemption to regain mana and
health. As you know, there is no shortage of monsters so there is now an almost
endless supply of monsters to use to heal the Paladin and to regain mana. This
aura is a great replacement to Prayer. It works much faster than Prayer in
combat and requires no mana, just monster bodies. When it works, it instantly
regains health and mana.
As you devote more points into Redemption, it will regain more Health and
Mana from a body, and work much faster. However, this will eat up bodies much
faster which isn't always what you want. If you plan on using Redemption while
you fight, devote more points into it, so it will help you faster and heal more
life, and regain more mana. If you plan on using it after battle, only devote
one to a few points to it.
The best way to use Redemption is to kill a few monsters, then run in circles
around the monster's corpses until they are redeemed, then jump back into
combat. This works very well against large groups of monsters. After finishing a
battle with less than full health or mana (if you're using Mana Skills), run
back to a group of monster corpses and turn on redemption.
Redemption can be used to get rid of monster bodies preventing any other
creatures such as Shamans from raising the bodies. If possible bait the minions
who might be raised away from their leader with Redemption on out of the range
of the raising monster. Kill them quickly and make sure redemption gets rid of
the body. This will prevent the enemy master from raising their minions. It's
also possible to do this within the raising corpses range, but is more difficult
to pull off.
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