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| Introduction | History | Skill(Summoning Spells) | Skill(Poison & Bone Spells) | Skill(Curses) | Strategies | Equipment |

| Raise Skeleton | Skeleton Mastery | Clay Golem | Golem Mastery | Skeletal Mage | Blood Golem | Summon Resist | Iron Golem | Fire Golem | Revive |

circle41_yellow.gif Raise Skeleton  [top]

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Contents
Raise Skeleton

Raise Skeleton
Required Level: 1
Prerequisites: None

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Early on, Necromancers learn to control the skeletal remains of deceased creatures. Invoking this skill causes a nightmarish jumble of animated bones to rise from a fresh corpse. Animated partially through their own will and partially through the summoned spirits of ancient warriors, Necromancers often maintain a small host of these reanimated soldiers to do their bidding.

Passive Effect: Raises one skeleton per skill level to fight for you.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
# of Skeletons 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Damage: 1-2  
Hit Points: 21

 

circle41_yellow.gif Skeleton Mastery  [top]

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Contents
Skeleton Mastery

Skeleton Mastery
Required Level: 6
Prerequisites: Raise Mastery

circle41_yellow.gif None

As the Necromancer's knowledge of the undead improves, he is able to harness and divert more powerful spirits to inhabit the corpses of the recently dead. A Necromancer who possesses this skill is able to raise skeletons and skeletal mages of a much more powerful variety.

Passive Effect: Improves the quality of your raised skeletons, magi, and revived.

Rather than investing in a lot of Skeletons, Invest points into Skeleton Mastery which will increase Skeleton Hit Points and Damage. Points in Skeleton Mastery will also pay off later on if you use Revive. Your Revived Monsters will also have increased Hit Points and Damage.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Skeleton Hit Points +7 +14 +21 +28 +35 +42 +49 +56 +63 +70 +77 +84 +91 +98 +105 +112 +119 +126 +133 +140
Skeleton Damage +2 +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26 +28 +30 +32 +34 +36 +38 +40
Monster HP +% 7 14 21 28 35 42 49 56 63 70 77 84 91 98 105 112 119 126 133 140
Monster Damage +% 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40
Improved Missile Damage past Level 2

 

circle41_yellow.gif Clay Golem  [top]

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Contents
Clay Golem

Clay Golem
Required Level: 6
Prerequisites: None

circle41_yellow.gif Screen shot
circle41_yellow.gif Animation

While it is fairly simple for a Necromancer to animate dead tissue, it is another matter entirely to instill the spark of life into inanimate objects. The Clay Golem is the simplest form of this complex art, creating a servant directly from the earth to serve the Necromancer. The intense drain this places on the psyche of the caster only allows him to maintain a single Golem of any type at a time.

Effect: Raises a Golem from the earth to fight for you.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 15 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60 63 66 69 72
Damage 2-5 2-6 3-8 4-10 4-12 5-13 6-15 6-17 7-19 8-20 9-22 9-24 10-26 11-27 11-29 12-31 13-33 13-34 14-36 15-38
Hit Points 100 135 170 205 240 275 310 345 380 415 450 485 520 555 590 625 660 695 730 765
Defense: 20  
Heal Themselves Automatically  

 

circle41_yellow.gif Golem Mastery  [top]

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Golem Mastery

Golem Mastery
Required Level: 12
Prerequisites: Clay Golem

circle41_yellow.gif None

Developing this skill permits the Necromancer to divert more of his will and energies into his artificial creations. This allows the Necromancer to create more robust golems and control them with greater finesse.

Passive Effect: Enhances speed and life of Golems.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Hit Points +% 20 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400
Velocity Increase +% 6 10 14 17 20 22 23 24 26 27 28 29 30 30 31 32 32 32 33 33

 

circle41_yellow.gif Skeletal Mage  [top]

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Raise Skeletal Mage

Skeletal Mage
Required Level: 12
Prerequisites: Raise Skeleton

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circle41_yellow.gif Animation

Dead warriors are not the only heroes that a Necromancer may summon to inhabit his creations. Many a Necromancer regales in raising the corpses of long dead wizards and bending them to his will. The priests of Rathma feel that this is the proof of the dominance of their particular branch of the mystic arts.

Effect: Raises a Skeletal Mage that fights for you with an elemental attack.

You cannot set what type of elemental attack a Skeletal Mage will have. You can keep raising a new Skeletal Mage until you get the type of Mage you want. Skeletal Mages have a high resistance to Magical Attacks, especially when they have the same elemental attack as the monster or player attacking them.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
# of Skeletal Mages 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
Hit Points: 61  

 

circle41_yellow.gif Blood Golem  [top]

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Blood Golem

Blood Golem
Required Level: 18
Prerequisites: Clay Golem

circle41_yellow.gif Screen shot
circle41_yellow.gif Animation

Utilizing a small quantity of his own blood, the Necromancer is able to give life to a creature neither living nor dead, yet formed of human tissue. This homunculus gains nourishment from the fresh blood of its slain enemies, from which it replenishes its strength. Tied to the Necromancer through the mage's own blood, the Blood Golem is able to share this stolen life force with his master. Unfortunately, the link flows both ways, and any damage taken by the Golem is also transmitted to the caster.

Effect: Summons a Golem that is linked to the caster's health.

The Blood Golem mainly steals life for you. There are some other minor, complex, calculated effects. When you heal yourself, it also heals some of the Blood Golem.

The Curse Iron Maiden works very well with the Blood Golem in that allows you to heal yourself and your Blood Golem when attacked by Melee Attackers.

When a Blood Golem is hit when the Necromancer has Bone Armor on, damage is directly taken from health skipping Bone Armor.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 25 29 33 37 41 45 49 53 57 61 65 69 73 77 81 85 89 93 97 101
Damage 6-16 8-21 10-27 12-32 14-38 16-44 18-49 20-55 22-60 24-66 27-72 29-77 31-83 33-88 35-94 37-100 39-105 41-111 43-116 45-122
Heal Convert Damage to Life % 31 32 33 35 35 35 35 36 36 36 37 37 37 37 38 38 38 38 38 38
Hit Points 201  
Defense: 90  

 

circle41_yellow.gif Summon Resist  [top]

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Summon Resist

Summon Resist
Required Level: 24
Prerequisites: Clay Golem, Golem Mastery

circle41_yellow.gif None

Powerful heat, freezing cold and intense electrical attacks can take a serious toll on the bound servants of any Necromancer. By developing this skill, a Necromancer can permeate his summoned minions with a protective energy that strengthens their protection to the natural and mystical elements alike.

Passive Effect: Raises elemental resistances of your Minions.

Summon resist helps minions survive against spells, and this becomes vital in the later acts when Zakarum Priests are calling down Blizzard and Lightning on their heads. These resistances are helpful for keeping pets that were difficult or expensive to get, such as a strong monster you Revived or a powerful Iron Golem for which you sacrificed a good item.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Resist All % 28 34 39 44 47 50 52 54 56 57 59 60 61 62 62 64 64 65 65 66

 

circle41_yellow.gif Iron Golem  [top]