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Introduction | History | Skill(Summoning
Spells) | Skill(Poison & Bone Spells)
| Skill(Curses) | Strategies |
Equipment |
| Raise
Skeleton
| Skeleton
Mastery
| Clay
Golem
| Golem
Mastery
| Skeletal
Mage
| Blood
Golem
| Summon
Resist
| Iron
Golem
| Fire
Golem
| Revive
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Raise
Skeleton [top]
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Picture |
Contents |
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Raise
Skeleton Required Level: 1 Prerequisites:
None
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Screen
shot
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Early on, Necromancers learn
to control the skeletal remains of deceased creatures. Invoking this skill
causes a nightmarish jumble of animated bones to rise from a fresh corpse.
Animated partially through their own will and partially through the summoned
spirits of ancient warriors, Necromancers often maintain a small host of these
reanimated soldiers to do their bidding.
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Passive
Effect: Raises one skeleton per skill level to fight for you.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| # of
Skeletons |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Mana
Cost |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
| Damage:
1-2 |
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| Hit Points:
21 |
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Skeleton
Mastery
[top]
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Picture |
Contents |
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Skeleton
Mastery Required Level: 6 Prerequisites:
Raise Mastery |
None
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As the Necromancer's
knowledge of the undead improves, he is able to harness and divert more powerful
spirits to inhabit the corpses of the recently dead. A Necromancer who possesses
this skill is able to raise skeletons and skeletal mages of a much more powerful
variety.
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Passive
Effect: Improves the quality of your raised skeletons, magi,
and revived.
Rather than investing in a lot of Skeletons, Invest points into Skeleton
Mastery which will increase Skeleton Hit Points and Damage. Points in Skeleton
Mastery will also pay off later on if you use Revive. Your Revived Monsters will
also have increased Hit Points and Damage.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Skeleton Hit
Points |
+7 |
+14 |
+21 |
+28 |
+35 |
+42 |
+49 |
+56 |
+63 |
+70 |
+77 |
+84 |
+91 |
+98 |
+105 |
+112 |
+119 |
+126 |
+133 |
+140 |
| Skeleton Damage |
+2 |
+4 |
+6 |
+8 |
+10 |
+12 |
+14 |
+16 |
+18 |
+20 |
+22 |
+24 |
+26 |
+28 |
+30 |
+32 |
+34 |
+36 |
+38 |
+40 |
| Monster HP
+% |
7 |
14 |
21 |
28 |
35 |
42 |
49 |
56 |
63 |
70 |
77 |
84 |
91 |
98 |
105 |
112 |
119 |
126 |
133 |
140 |
| Monster Damage +% |
2 |
4 |
6 |
8 |
10 |
12 |
14 |
16 |
18 |
20 |
22 |
24 |
26 |
28 |
30 |
32 |
34 |
36 |
38 |
40 |
| Improved
Missile Damage past Level 2 |
Clay
Golem
[top]
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Picture |
Contents |
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Clay
Golem Required Level: 6 Prerequisites:
None
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Screen
shot
Animation
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While it is fairly simple
for a Necromancer to animate dead tissue, it is another matter entirely to
instill the spark of life into inanimate objects. The Clay Golem is the simplest
form of this complex art, creating a servant directly from the earth to serve
the Necromancer. The intense drain this places on the psyche of the caster only
allows him to maintain a single Golem of any type at a time.
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Effect: Raises a Golem from the earth to fight for you.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Mana
Cost |
15 |
18 |
21 |
24 |
27 |
30 |
33 |
36 |
39 |
42 |
45 |
48 |
51 |
54 |
57 |
60 |
63 |
66 |
69 |
72 |
| Damage |
2-5 |
2-6 |
3-8 |
4-10 |
4-12 |
5-13 |
6-15 |
6-17 |
7-19 |
8-20 |
9-22 |
9-24 |
10-26 |
11-27 |
11-29 |
12-31 |
13-33 |
13-34 |
14-36 |
15-38 |
| Hit
Points |
100 |
135 |
170 |
205 |
240 |
275 |
310 |
345 |
380 |
415 |
450 |
485 |
520 |
555 |
590 |
625 |
660 |
695 |
730 |
765 |
| Defense:
20 |
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| Heal Themselves
Automatically |
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Golem
Mastery
[top]
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Picture |
Contents |
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Golem
Mastery Required Level: 12 Prerequisites:
Clay Golem |
None
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Developing this skill permits
the Necromancer to divert more of his will and energies into his artificial
creations. This allows the Necromancer to create more robust golems and control
them with greater finesse.
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Passive
Effect: Enhances speed and life of Golems.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Hit Points
+% |
20 |
40 |
60 |
80 |
100 |
120 |
140 |
160 |
180 |
200 |
220 |
240 |
260 |
280 |
300 |
320 |
340 |
360 |
380 |
400 |
| Velocity Increase +% |
6 |
10 |
14 |
17 |
20 |
22 |
23 |
24 |
26 |
27 |
28 |
29 |
30 |
30 |
31 |
32 |
32 |
32 |
33 |
33 |
Skeletal
Mage
[top]
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Picture |
Contents |
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Skeletal
Mage Required Level: 12 Prerequisites:
Raise Skeleton |
Screen
shot
Animation
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Dead warriors are not the
only heroes that a Necromancer may summon to inhabit his creations. Many a
Necromancer regales in raising the corpses of long dead wizards and bending them
to his will. The priests of Rathma feel that this is the proof of the dominance
of their particular branch of the mystic arts.
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Effect: Raises a Skeletal Mage that fights for you with an elemental
attack.
You cannot set what type of elemental attack a Skeletal Mage will have. You
can keep raising a new Skeletal Mage until you get the type of Mage you want.
Skeletal Mages have a high resistance to Magical Attacks, especially when they
have the same elemental attack as the monster or player attacking them.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| # of Skeletal
Mages |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Mana
Cost |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
| Hit Points:
61 |
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Blood
Golem
[top]
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Picture |
Contents |
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Blood
Golem Required Level: 18 Prerequisites:
Clay Golem |
Screen
shot
Animation
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Utilizing a small quantity of
his own blood, the Necromancer is able to give life to a creature neither living
nor dead, yet formed of human tissue. This homunculus gains nourishment from the
fresh blood of its slain enemies, from which it replenishes its strength. Tied
to the Necromancer through the mage's own blood, the Blood Golem is able to
share this stolen life force with his master. Unfortunately, the link flows both
ways, and any damage taken by the Golem is also transmitted to the caster.
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Effect: Summons a Golem that is linked to the caster's health.
The Blood Golem mainly steals life for you. There are some other minor,
complex, calculated effects. When you heal yourself, it also heals some of the
Blood Golem.
The Curse Iron Maiden works
very well with the Blood Golem in that allows you to heal yourself and your
Blood Golem when attacked by Melee Attackers.
When a Blood Golem is hit when the Necromancer has Bone Armor on, damage is
directly taken from health skipping Bone Armor.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Mana
Cost |
25 |
29 |
33 |
37 |
41 |
45 |
49 |
53 |
57 |
61 |
65 |
69 |
73 |
77 |
81 |
85 |
89 |
93 |
97 |
101 |
| Damage |
6-16 |
8-21 |
10-27 |
12-32 |
14-38 |
16-44 |
18-49 |
20-55 |
22-60 |
24-66 |
27-72 |
29-77 |
31-83 |
33-88 |
35-94 |
37-100 |
39-105 |
41-111 |
43-116 |
45-122 |
| Heal Convert Damage
to Life % |
31 |
32 |
33 |
35 |
35 |
35 |
35 |
36 |
36 |
36 |
37 |
37 |
37 |
37 |
38 |
38 |
38 |
38 |
38 |
38 |
| Hit Points
201 |
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| Defense:
90 |
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Summon
Resist
[top]
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Picture |
Contents |
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Summon
Resist Required Level: 24 Prerequisites:
Clay Golem, Golem Mastery |
None
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Powerful heat, freezing cold
and intense electrical attacks can take a serious toll on the bound servants of
any Necromancer. By developing this skill, a Necromancer can permeate his
summoned minions with a protective energy that strengthens their protection to
the natural and mystical elements alike.
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Passive
Effect: Raises elemental resistances of your Minions.
Summon resist helps minions survive against spells, and this becomes vital in
the later acts when Zakarum Priests are calling down Blizzard and Lightning on
their heads. These resistances are helpful for keeping pets that were difficult
or expensive to get, such as a strong monster you Revived or a powerful Iron
Golem for which you sacrificed a good item.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Resist All
% |
28 |
34 |
39 |
44 |
47 |
50 |
52 |
54 |
56 |
57 |
59 |
60 |
61 |
62 |
62 |
64 |
64 |
65 |
65 |
66 |
Iron
Golem
[top]
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