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Introduction | History | Skill(Summoning
Spells) | Skill(Poison & Bone Spells)
| Skill(Curses) | Strategies |
Equipment |
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Teeth
| Bone
Armor
| Poison
Dagger
| Corpse
Explosion
| Bone
Wall
| Poison
Explosion
| Bone
Spear
| Bone
Prison
| Poison
Nova
| Bone
Spirit
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Teeth
[top]
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Picture |
Contents |
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Teeth Required Level: 1 Prerequisites:
None
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Screen
shot
Animation
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One of the first gifts of
Rathma, this skill allows the Necromancer to summon forth the Den'Trag, or Teeth
of the Dragon Trag'Oul. The Necromancers believe that Trag'Oul is the beast on
whose back the world lies. In the balance of all things, it is thought that
Trag'Oul is the fulcrum point. He is the closest thing the cult of Rathma has to
a deity and this spell is the manner in which he protects his chosen. |
Effect: Summons multiple projectiles that damage enemies.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Mana
Cost |
3 |
3.5 |
4 |
4.5 |
5 |
5.5 |
6 |
6.5 |
7 |
7.5 |
8 |
8.5 |
9 |
9.5 |
10 |
10.5 |
11 |
11.5 |
12 |
12 |
| Damage |
2-4 |
3-5 |
4-6 |
5-7 |
6-8 |
7-9 |
8-10 |
9-11 |
10-12 |
11-13 |
12-14 |
13-15 |
14-16 |
15-17 |
16-18 |
17-19 |
18-20 |
19-21 |
20-22 |
21-23 |
| # of
Teeth |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
Bone
Armor
[top]
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Picture |
Contents |
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Bone
Armor Required Level: 1 Prerequisites:
None
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Screen
shot
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This spell summons a barrier
created from the bones of fallen warriors. The armor revolves around the
Necromancer, protecting him against all attacks. Although enchanted, the armor
does take damage and will eventually crumble.
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Effect: A protective shield that absorbs damage.
Bone Armor only protects the Necromancer from Melee Damage.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Mana
Cost |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
| Damage Shield |
20 |
30 |
40 |
50 |
60 |
70 |
80 |
90 |
100 |
110 |
120 |
130 |
140 |
150 |
160 |
170 |
180 |
190 |
200 |
210 |
Poison
Dagger
[top]
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Picture |
Contents |
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Poison
Dagger Required Level: 6 Prerequisites:
None
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Screen
shot
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The apothecary skills of the
Necromancer lay fundamentally in the studies of venoms, toxins and other
poisonous substances. Not only can a skilled Necromancer identify the various
strains of poison that he might come across, but he also maintains a ready
supply of samples. Rarely does he shy from their use. In a common application of
this skill, the Necromancer paints his dagger with a thin coat of virulent
poison. The greater his ability, the more potent the poison. |
Effect: Adds poison damage to a dagger.
Poison Dagger can be extremely deadly should you focus on it. The Poison
Dagger Spell is designed to offer Necromancers the option to effectively use
another weapon type should he choose that path to follow. There are some rare,
high-level, Necromancer oriented daggers in the game that will be desired by any
poisonous player.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Mana
Cost |
3 |
3.2 |
3.5 |
3.7 |
4.0 |
4.2 |
4.5 |
4.7 |
5.0 |
5.2 |
5.5 |
5.7 |
6.0 |
6.2 |
6.5 |
6.7 |
7.0 |
7.2 |
7.5 |
7.7 |
| Poison Damage |
7-15 |
10-20 |
14-26 |
18-33 |
23-40 |
29-48 |
35-56 |
41-65 |
49-75 |
57-85 |
65-95 |
74-106 |
84-118 |
94-131 |
105-144 |
116-157 |
128-171 |
141-186 |
154-201 |
168-217 |
| Over X
Seconds |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
| Attack Rating Bonus % |
15 |
25 |
35 |
45 |
55 |
65 |
75 |
85 |
95 |
105 |
115 |
125 |
135 |
145 |
155 |
165 |
175 |
185 |
195 |
205 |
Corpse
Explosion
[top]
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Picture |
Contents |
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Corpse
Explosion Required Level: 6 Prerequisites:
Teeth |
Screen
shot
Animation
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Every
corpse created as a result of a violent death carries with it the anguish of its
final moments. With this spell the Necromancer is able to call upon those
energies and focus them into a single violent force. This force then expels
itself from the carcass with such power that it causes a dramatic explosion.
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Effect: The targeted corpse explodes, damaging all nearby enemies.
If you want to make a big mess, Corpse Explosion is the skill for you. Once
dubbed "The Best Skill of All Time" by Blizzard Employees, Corpse Explosion is a
favorite among many. Corpse Explosion is great for clearing out crowds of
monsters very quickly. All you need to destroy large groups monsters is a body,
and to lead that group of monster near that body. Explode the corpse to create a
new corpse, continue to use Corpse Explosion until there is nothing left.
Minions and Bone Spells can help you create an initial corpse to use, then you
just have to lead the monsters near the bodies when you cause them to explode.
As you put more points into Corpse Explosion you can hit monsters further away
from the corpse. Be warned that as you put many points into Corpse Explosion you
start to get less of a return so don't over spend in Corpse Explosion. Often a
few points will get the job done. Try Wands that give +1-3 to Corpse Explosion
to see what you'll get from more skill points before spending them.
Corpse Explosion does 50% Physical damage and 50% Fire damage. Monsters that
are resistant to Fire will take less damage.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Mana
Cost |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
| Radius (yards) |
2.6 |
2.6 |
3.3 |
3.3 |
4 |
4 |
4.6 |
4.6 |
5.3 |
5.3 |
6 |
6 |
6.6 |
6.6 |
7.3 |
7.3 |
8 |
8 |
8.6 |
8.6 |
| 60-100% of Corpse Hit
Points |
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Bone
Wall
[top]
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Picture |
Contents |
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Bone
Wall Required Level: 12 Prerequisites:
Bone Armor |
Screen
shot
Animation
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This spell enables the
Necromancer to call upon the remnants of the spirits of all the creatures who
have ever died in the area. It accumulates their fossilized remains and summons
forth from the ground a barrier of dense, fossilized bone. This spell is an
effective method for keeping adversaries from reaching a Necromancer, while
allowing him to attack from range or make his escape. |
Effect: Creates a barrier of bone.
Summoned Minions, Revived Monsters, Golems and Hirelings will attack the
Necromancer's Bone Wall.
Why do Minions attack Bone Walls and Bone Prisons? They are
offended by their undead brothers being put to use as mere barriers.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Mana Cost:
17 |
|
| Hit
Points |
19 |
23 |
33 |
38 |
38 |
42 |
47 |
52 |
57 |
61 |
66 |
71 |
76 |
80 |
85 |
90 |
95 |
99 |
104 |
109 |
| Duration (seconds):
48 |
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Poison
Explosion
[top]
|
Picture |
Contents |
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Pentrate Required Level: 18 Prerequisites:
Teeth, Corpse Explosion, Poison Dagger |
Screen
shot
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This spell permits the
Necromancer to accelerate the decomposition of a corpse to an alarming degree.
So rapidly does the corpse putrefy, that the toxic gases, normally accumulated
in dead tissue over time, explode forth from the carcass in a cloud of poisonous
vapors.
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Effect: Releases a cloud of poisonous gas from a corpse.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Mana Cost:
8 |
|
| Poison
Damage |
25-50 |
30-60 |
35-70 |
40-80 |
45-90 |
50-100 |
55-110 |
60-120 |
65-130 |
70-140 |
75-150 |
80-160 |
85-170 |
90-180 |
95-190 |
100-200 |
105-210 |
110-220 |
115-230 |
120-240 |
| Over
X Seconds |
4 |
4.8 |
5.6 |
6.4 |
7.2 |
8 |
8.8 |
9.6 |
10.4 |
11.2 |
12 |
12.8 |
13.6 |
14.4 |
15.2 |
16 |
16.8 |
17.6 |
18.4 |
19.2 |
Bone
Spear
[top]
|
Picture |
Contents |
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Bone
Spear Required Level: 18 Prerequisites:
Teeth, Corpse Explosion |
Screen
shot
Animation
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Also known as the Talon of
Trag'Oul, this spell summons a long shaft of bone issuing forth from the caster
and piercing any opponents in its path. Since the force of this projectile is
mystical as well as physical it can pass through one opponent and carry on to
the next, rending and tearing through whatever is in its path. |
Effect: Summons a magical missile of bone.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Mana
Cost |
7 |
7.2 |
7.5 |
7.7 |
8 |
8.2 |
8.5 |
8.7 |
9 |
9.2 |
9.5 |
9.7 |
10 |
10.2 |
10.5 |
10.7 |
11 |
11.2 |
11.5 |
11.7 |
| Damage |
16-24 |
24-32 |
32-40 |
40-48 |
48-56 |
56-64 |
64-72 |
72-80 |
80-88 |
88-96 |
96-104 |
104-112 |
112-120 |
120-128 |
128-136 |
136-144 |
144-152 |
152-160 |
160-168 |
168-176 |
Bone
Prison
[top]
|
Picture |
Contents |
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Evade Required Level: 24 Prerequisites:
Teeth, Bone Armor, Corpse Explosion, Bone Wall, Bone Spear |
Screen
shot
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Similar to the Bone Wall, a
Necromancer with this skill can summon a spirit wall of bone in the form of an
enclosing ring. This prison traps all enemies within its circumference.
Imprisoned within a cage of bone, the captives are held helpless until they can
summon the strength to break through its skeletal confines or the Necromancer
loses his hold over the spirits.
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Effect: Summons a ring of bone to surround a target.
Note, this is not the same Bone Prison that Diablo uses. Diablo has his own
Bone Prison type spell that no player can use.
Summoned Minions, Revived Monsters, Golems and Hirelings will attack the
Necromancer's Bone Wall.
Why do Minions attack Bone Walls and Bone Prisons? They are
offended by their undead brothers being put to use as mere barriers.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Mana
Cost |
27 |
26 |
25 |
24 |
23 |
22 |
21 |
20 |
19 |
18 |
17 |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
8 |
| Hit
Points |
19 |
23 |
28 |
33 |
38 |
42 |
47 |
52 |
57 |
61 |
66 |
71 |
76 |
80 |
85 |
90 |
95 |
99 |
104 |
109 |
| Duration (seconds):
48 |
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Poison
Nova
[top]
|
Picture |
Contents |
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Poison
Nova Required Level: 30 Prerequisites:
Poison Dagger, Teeth, Corpse Explosion, Poison Explosion |
Screen
shot
Animation
|
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This spell befouls the
atmosphere surrounding the caster. With an arcane chant, the Necromancer
corrupts the very air we breathe and causes it to erupt in all directions. It is
from years of investigation and preparation that the Necromancer can choose a
poisonous gas that is toxic to the minions of evil, yet harmless to himself and
his companions. |
Effect: A ring of poison explodes from the Necromancer.
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