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| Introduction | History | Skill(Summoning Spells) | Skill(Poison & Bone Spells) | Skill(Curses) | Strategies | Equipment |

| Teeth | Bone Armor | Poison Dagger | Corpse Explosion | Bone Wall | Poison Explosion | Bone Spear | Bone Prison | Poison Nova | Bone Spirit |

circle41_yellow.gif Teeth  [top]

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Teeth

Teeth
Required Level: 1
Prerequisites: None

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One of the first gifts of Rathma, this skill allows the Necromancer to summon forth the Den'Trag, or Teeth of the Dragon Trag'Oul. The Necromancers believe that Trag'Oul is the beast on whose back the world lies. In the balance of all things, it is thought that Trag'Oul is the fulcrum point. He is the closest thing the cult of Rathma has to a deity and this spell is the manner in which he protects his chosen.

Effect: Summons multiple projectiles that damage enemies.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 3 3.5 4 4.5 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12
Damage 2-4 3-5 4-6 5-7 6-8 7-9 8-10 9-11 10-12 11-13 12-14 13-15 14-16 15-17 16-18 17-19 18-20 19-21 20-22 21-23
# of Teeth 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21

 

circle41_yellow.gif Bone Armor  [top]

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Bone Armor

Bone Armor
Required Level: 1
Prerequisites: None

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This spell summons a barrier created from the bones of fallen warriors. The armor revolves around the Necromancer, protecting him against all attacks. Although enchanted, the armor does take damage and will eventually crumble.

Effect: A protective shield that absorbs damage.

Bone Armor only protects the Necromancer from Melee Damage.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Damage Shield 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210

 

circle41_yellow.gif Poison Dagger  [top]

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Poison Dagger

Poison Dagger
Required Level: 6
Prerequisites: None

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The apothecary skills of the Necromancer lay fundamentally in the studies of venoms, toxins and other poisonous substances. Not only can a skilled Necromancer identify the various strains of poison that he might come across, but he also maintains a ready supply of samples. Rarely does he shy from their use. In a common application of this skill, the Necromancer paints his dagger with a thin coat of virulent poison. The greater his ability, the more potent the poison.

Effect: Adds poison damage to a dagger.

Poison Dagger can be extremely deadly should you focus on it. The Poison Dagger Spell is designed to offer Necromancers the option to effectively use another weapon type should he choose that path to follow. There are some rare, high-level, Necromancer oriented daggers in the game that will be desired by any poisonous player.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 3 3.2 3.5 3.7 4.0 4.2 4.5 4.7 5.0 5.2 5.5 5.7 6.0 6.2 6.5 6.7 7.0 7.2 7.5 7.7
Poison Damage 7-15 10-20 14-26 18-33 23-40 29-48 35-56 41-65 49-75 57-85 65-95 74-106 84-118 94-131 105-144 116-157 128-171 141-186 154-201 168-217
Over X Seconds 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
Attack Rating Bonus % 15 25 35 45 55 65 75 85 95 105 115 125 135 145 155 165 175 185 195 205

 

circle41_yellow.gif Corpse Explosion  [top]

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Corpse Explosion

Corpse Explosion
Required Level: 6
Prerequisites: Teeth

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Every corpse created as a result of a violent death carries with it the anguish of its final moments. With this spell the Necromancer is able to call upon those energies and focus them into a single violent force. This force then expels itself from the carcass with such power that it causes a dramatic explosion.

Effect: The targeted corpse explodes, damaging all nearby enemies.

If you want to make a big mess, Corpse Explosion is the skill for you. Once dubbed "The Best Skill of All Time" by Blizzard Employees, Corpse Explosion is a favorite among many. Corpse Explosion is great for clearing out crowds of monsters very quickly. All you need to destroy large groups monsters is a body, and to lead that group of monster near that body. Explode the corpse to create a new corpse, continue to use Corpse Explosion until there is nothing left. Minions and Bone Spells can help you create an initial corpse to use, then you just have to lead the monsters near the bodies when you cause them to explode. As you put more points into Corpse Explosion you can hit monsters further away from the corpse. Be warned that as you put many points into Corpse Explosion you start to get less of a return so don't over spend in Corpse Explosion. Often a few points will get the job done. Try Wands that give +1-3 to Corpse Explosion to see what you'll get from more skill points before spending them.

Corpse Explosion does 50% Physical damage and 50% Fire damage. Monsters that are resistant to Fire will take less damage.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34
Radius (yards) 2.6 2.6 3.3 3.3 4 4 4.6 4.6 5.3 5.3 6 6 6.6 6.6 7.3 7.3 8 8 8.6 8.6
60-100% of Corpse Hit Points  

 

circle41_yellow.gif Bone Wall  [top]

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Bone Wall

Bone Wall
Required Level: 12
Prerequisites: Bone Armor

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This spell enables the Necromancer to call upon the remnants of the spirits of all the creatures who have ever died in the area. It accumulates their fossilized remains and summons forth from the ground a barrier of dense, fossilized bone. This spell is an effective method for keeping adversaries from reaching a Necromancer, while allowing him to attack from range or make his escape.

Effect: Creates a barrier of bone.

Summoned Minions, Revived Monsters, Golems and Hirelings will attack the Necromancer's Bone Wall.

Why do Minions attack Bone Walls and Bone Prisons?
They are offended by their undead brothers being put to use as mere barriers.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 17  
Hit Points 19 23 33 38 38 42 47 52 57 61 66 71 76 80 85 90 95 99 104 109
Duration (seconds): 48  

 

circle41_yellow.gif Poison Explosion  [top]

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Poison Explosion

Pentrate
Required Level: 18
Prerequisites: Teeth, Corpse Explosion, Poison Dagger

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This spell permits the Necromancer to accelerate the decomposition of a corpse to an alarming degree. So rapidly does the corpse putrefy, that the toxic gases, normally accumulated in dead tissue over time, explode forth from the carcass in a cloud of poisonous vapors.

Effect: Releases a cloud of poisonous gas from a corpse.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 8  
Poison Damage 25-50 30-60 35-70 40-80 45-90 50-100 55-110 60-120 65-130 70-140 75-150 80-160 85-170 90-180 95-190 100-200 105-210 110-220 115-230 120-240
Over X Seconds 4 4.8 5.6 6.4 7.2 8 8.8 9.6 10.4 11.2 12 12.8 13.6 14.4 15.2 16 16.8 17.6 18.4 19.2

 

circle41_yellow.gif Bone Spear  [top]

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Bone Spear

Bone Spear
Required Level: 18
Prerequisites: Teeth, Corpse Explosion

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Also known as the Talon of Trag'Oul, this spell summons a long shaft of bone issuing forth from the caster and piercing any opponents in its path. Since the force of this projectile is mystical as well as physical it can pass through one opponent and carry on to the next, rending and tearing through whatever is in its path.

Effect: Summons a magical missile of bone.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7
Damage 16-24 24-32 32-40 40-48 48-56 56-64 64-72 72-80 80-88 88-96 96-104 104-112 112-120 120-128 128-136 136-144 144-152 152-160 160-168 168-176

 

circle41_yellow.gif Bone Prison  [top]

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Bone Prison

Evade
Required Level: 24
Prerequisites: Teeth, Bone Armor, Corpse Explosion, Bone Wall, Bone Spear

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Similar to the Bone Wall, a Necromancer with this skill can summon a spirit wall of bone in the form of an enclosing ring. This prison traps all enemies within its circumference. Imprisoned within a cage of bone, the captives are held helpless until they can summon the strength to break through its skeletal confines or the Necromancer loses his hold over the spirits.

Effect: Summons a ring of bone to surround a target.

Note, this is not the same Bone Prison that Diablo uses. Diablo has his own Bone Prison type spell that no player can use.

Summoned Minions, Revived Monsters, Golems and Hirelings will attack the Necromancer's Bone Wall.

Why do Minions attack Bone Walls and Bone Prisons?
They are offended by their undead brothers being put to use as mere barriers.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8
Hit Points 19 23 28 33 38 42 47 52 57 61 66 71 76 80 85 90 95 99 104 109
Duration (seconds): 48  

 

circle41_yellow.gif Poison Nova  [top]

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Poison Nova

Poison Nova
Required Level: 30
Prerequisites: Poison Dagger, Teeth, Corpse Explosion, Poison Explosion

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This spell befouls the atmosphere surrounding the caster. With an arcane chant, the Necromancer corrupts the very air we breathe and causes it to erupt in all directions. It is from years of investigation and preparation that the Necromancer can choose a poisonous gas that is toxic to the minions of evil, yet harmless to himself and his companions.

Effect: A ring of poison explodes from the Necromancer.

Level 1