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Introduction | History | Skill(Summoning
Spells) | Skill(Poison & Bone Spells)
| Skill(Curses) | Strategies |
Equipment |
As might be expected, the devotees of magic are a segregated lot. They are as
leery of students of rival disciplines as a layperson is of all arcane
practitioners. None, however, are so widely maligned and misunderstood as the
Priests of Rathma.
As with most users of magic, the priests of the cult of Rathma hail from the
far Eastern jungles. They reside in a vast underground city located deep within
those jungles. Their specific geographical locale is particularly secluded,
however, preventing their assimilation into a formal mage clan. But it is this
same isolation that allowed them to pursue their distinct kind of arcane
science. For it is through the teachings of Rathma, as well as through years of
research and physical experimentation, that these men have come to understand
and hold sacred the delicate balance of life and death and are able to twist the
line that borders the two. For although the minions of Hell have long possessed
this power, among mortals the knowledge to reanimate and control the dead
belongs to these priests alone. It is this practice that has lead outsiders to
refer to them as Necromancers. They truly comprehend the balance of all things,
and understand and accept their place in what they refer to as the Great Cycle
of Being.
Their culture has subsisted in the shadow of the great mage clans from the
earliest days, and in most ways their practice reaches back to a time before
magic was formalized into strict disciplines.
Although their art is considered "dark," and the people of the outside world
shun the priests who practice these arts, these mysterious cultists never
suffered the epidemic of corruption that plagued the ancient Mage Clans.
Pragmatists in the truest sense, they are above temptation. They see death
merely as a natural part of life and do not seek to deny its arrival. Their
singular knowledge of the unknown allows them to face death without fear. These
ideals, coupled with an understanding of the natural balance between Order and
Chaos, explain why they have not fallen prey to the influences of evil.
Their desire to uphold this balance has brought the Necromancers forth from
the isolation of their remote, dank homeland to destroy Diablo and his brethren.
For the mere presence of these Prime Evils on the mortal realm upsets the
natural symmetry of not only the mortal realm, but also the Great Cycle of
Being, itself. The followers of Rathma seek to right the balance by ridding the
mortal realms of non-mortal intervention altogether. They resent any force that
would treat humans as pawns in a cosmic game, though they are apparently willing
to ally with the forces of Order but only until such time as the balance is
restored.
Traits and Abilities Necromancers have the ability to reanimate
corpses of most entities and to control the recently dead. The dead release
spiritual energies that haunt the mortal realms. The Necromancer can focus these
energies, giving them manifestation in the corporal world. Practitioners of
necromancy can curse the very fate of a victim by manipulating the Prime
energies flowing through all living things.
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