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| Introduction | History | Skill(Summoning Spells) | Skill(Poison & Bone Spells) | Skill(Curses) | Strategies | Equipment

| Amplify Damage | Dim Vision | Weaken | Iron Maiden | Terror | Confuse | Life Tap | Attract | Decrepify | Lower Resist |

circle41_yellow.gif Amplify Damage  [top]

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Contents
Amplify Damage

Amplify Damage
Required Level: 1
Prerequisites: None

circle41_yellow.gif Screen shot

This deceptively potent curse rapidly advances the age and putridity of any wound. Ordinary blows will cut through flesh and carve particularly vicious wounds that fester and seethe.

Effect: Increases the amount of damage received.

Amplify Damage allows you to quickly finish enemies off. You find Amplify Damage useful on any monsters you or your minions want to kill FAST such as Unique Bosses, Champions, Monsters that raise other Monsters such as Mummies, or any monsters that might give you a hard time.

Does Amplify Damage work on spell damage as well as physical damage?
No, only Physical Damage.

Does Amplify Damage work with Corpse Explosion?
Partially. Corpse Explosion does 50% Physical damage and 50% Fire damage.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 4  
Radius (yards) 2 2.6 3.3 4 4.6 5 6 6.6 7.3 8 8.6 9.3 10 10.6 11.3 12 12.6 13.3 14 14.6
Duration (seconds) 8 11 14 17 20 23 26 29 32 35 38 41 44 47 50 53 56 59 62 65
Damage Taken +100%  

 

circle41_yellow.gif Dim Vision  [top]

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Contents
Dim Vision

Dim Vision
Required Level: 6
Prerequisites: None

circle41_yellow.gif Screen shot

Damning an enemy to the darkness of their own evil, this curse surrounds the afflicted in a sphere of perfect darkness and silence, blinding them. This allows a Necromancer and his party to slip by unnoticed or maneuver close for a more effective attack.

Effect: Decreases radius of awareness.

Player vs Player: This curse will not work on other players. This will not work on Super Unique Monsters and Bosses.

Dim Vision is useful against Ranged Attackers such as Dark Archers or spell casters with dangerous ranged spell attacks. Dim Vision will prevent monsters from seeing you which will allow you to attack them from a distance, but they will be unable to hit you back. It's also useful to cast on a monster to limit their ability to follow you so that you can escape.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 9  
Radius (yards) 2.6 3.3 4 4.6 5.3 6 6.6 7.3 8 8.6 9.3 10 10.6 11.3 12 12.6 13.3 14 14.6 15.3
Duration (seconds) 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45

 

circle41_yellow.gif Weaken  [top]

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Contents
Weaken

Weaken
Required Level: 6
Prerequisites: None

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This bane allows the Necromancer to sap the strength from his enemy. Enemies are enfeebled to the point that their blows become highly ineffective.

Effect: Decreases the damage the target can do.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 4  
Radius (yards) 6 6.6 7.3 8 8.6 9.3 10 10.6 11.3 12 12.6 13.3 14 14.6 15.3 16 16.6 17.3 18 18.6
Duration (seconds) 14 16.4 18.8 21.2 23.6 26 28.4 30.8 33.2 35.6 38 40.4 42.8 45.2 47.6 50 52.4 54.8 57.2 59.6
Target's Damage -33%  

 

circle41_yellow.gif Iron Maiden  [top]

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Iron Maiden

Iron Maiden
Required Level: 12
Prerequisites: Amplify Damage

circle41_yellow.gif Screen shot
circle41_yellow.gif Animation

This spell curses a creature, condemning them to receive whatever pains they inflict upon others. The greater the skill of the Necromancer, the greater the magnitude of torment the victim receives for his wrongdoings.

Effect: Damage dealt is damage received.

This only works on melee monsters.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 5  
% Damage Returned 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675
Duration (seconds) 12 14.4 16.8 19.2 21.6 24 26.4 28.8 31.2 33.6 36 38.4 40.8 43.2 45.6 48 50.4 52.8 55.2 57.6
Radius (yards): 4.6  

 

circle41_yellow.gif Terror  [top]

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Terror

Terror
Required Level: 12
Prerequisites: Weaken

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This curse causes its victim to hallucinate, conjuring their greatest fear in corporeal form before their eyes. They believe these apparitions are real and run from them as long as the curse affects them.

Effect: Cursed monsters run in fear.

Player vs Player - This will not work on other Players. This will not work on Super Unique Monsters and Bosses.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 7  
Duration (seconds) 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
Radius (yards): 2.6  

 

circle41_yellow.gif Confuse  [top]

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Contents
Confuse

Confuse
Required Level: 18
Prerequisites: Dim Vision

circle41_yellow.gif Screen shot

Necromancers can tap into the spirit realm, channeling bitter and mischievous spirits into the minds of nearby enemies. The victims are bombarded with the gibbering of the dead, which, indistinguishable from their own thoughts, urge them to strike at friend and foe alike. The discordant wailing of these spirits builds to a crescendo, eventually driving the victim mad.

Effect: Cursed monsters attack randomly.

Player vs Player - This will not work on other Players. Confuse will not work on Super Unique Monsters and Bosses.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 13  
Radius (yards) 4 4.6 5.3 6 6.6 7.3 8 8.6 9.3 10 10.6 11.3 12 12.6 13.3 14 14.6 15.3 16 16.6
Duration (seconds) 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48

 

circle41_yellow.gif Life Tap  [top]

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Life Tap

Life Tap
Required Level: 18
Prerequisites: Amplify Damage, Iron Maiden

circle41_yellow.gif Screen shot

This skill allows the Necromancer to literally suck the life from his victims. The Necromancer is able to reach into the wellspring of mortality and siphon off its essence, consuming it to replace his own.

Effect: Attacking a cursed soul gives you health.

When Cursed are damaged, the attacker gets healed 50% of attack damage.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 9  
Radius (yards) 2.6 3.3 4 4.6 5.3 6 6.6 7.3 8 8.6 9.3 10 10.6 11.3 12 12.6 13.3 14 14.6 15.3
Duration (seconds) 16 18.4 20.8 23.2 25.6 28 30.4 32.8 35.2 37.6 40 42.4 44.8 47.2 49.6 52 54.4 56.8 59.2 61.6
Attacker gets Healed 50% of Attack Damage  

 

circle41_yellow.gif Attract