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| Introduction | Bonuses | Experience | Level(Act I) | Level(Act II) | Bestiaries | Bestiaries(Act I) | Bestiaries(Act II) | Bestiaries(Act III) | Bestiaries(Act IV) | Super Unique(Act I) | Super Unique(Act II) | Super Unique(Act III) | Super Unique(Act IV) |

| Leaper | Scarab Demon | Sand Maggot | Sand Maggot Egg | Sand Maggot Young | Vulture Demon | Swarm | Sabre Cat | Slinger | Mummy | Greater Mummy | Sand Raider | Batdemon | Claw Viper | Blunderbore | Lightning Spire | Mummy Sarcophagus | Fire Tower |

circle41_yellow.gif Monster INTRODUCTION

Picture

Monsters

Mummy Mummy
Dried Corpse, Decayed, Embalmbed, Preserved Dead, Cadaver

The inhabitants of Aranoch have long practiced the art of preserving the dead. As a reverence to the deceased, priests fill bodies with preservative fluids, then wrap them in specially-treated cloth, and bury them in tombs below the desert's surface. This mummification is believed to provide benefits for the deceased in the afterlife. Physically, a mummified body maintains its flesh and sinew for hundreds, even thousands of years.

Under Mephisto's manipulation, these honored dead have been summoned and bound with the spirits of malicious demons to fill the ranks of his undead army. Instilled with eternal loathing for the living, Mummies are stronger and better suited for combat than the zombies, who due to their advanced decay, are weak and infirm. Mummies are slow-moving, but can deliver powerful blows, often with the touch of poison from the chemicals used in their embalming. Fallen mummies often burst asunder from their wrappings, leaving behind a poisonous cloud that the living should best avoid.

Tips and Other Additional Information
When killed, Mummies emit a poison cloud that can affect both you and your minions. If you are particularly weak against poison, you may want to consider carrying Antidotes with you when engaging Mummies.

circle41_yellow.gif Monster ATTRIBUTES

 
  Level Experience Hit Points Defense
Name Norm Night Hell Norm Night Hell Norm Night Hell Norm Night Hell
Dried Corpse 13 38 63 132 974 4721 19-44 104-235 285-642 65 207 369
Decayed 15 40 65 160 1115 5305 22-50 110-247 294-662 75 218 381
Embalmbed 18 43 68 213 1366 6318 26-59 118-265 308-693 90 234 399
Preserved Dead 23 48 73 343 1915 8455 33-74 131-296 330-743 116 261 428
Cadaver 25 50 75 415 2193 9500 36-80 137-308 339-763 126 272 440

  Melee Attack Attack Rating % to Block Damage Res
Name Norm Night Hell Norm Night Hell Norm/Night/Hell Norm Night Hell
Dried Corpse 5-10 19-37 36-72 25 124 292 14 0 0 0
Decayed 6-11 20-39 37-74 29 130 302 16 0 0 0
Embalmbed 6-13 21-42 39-78 34 140 315 18 0 0 0
Preserved Dead 8-16 23-47 42-83 43 156 339 23 0 0 0
Cadaver 9-17 24-49 43-86 47 163 348 25 0 0 0

  Fire Res Light Res Cold Res Poison Res
Name Norm Night Hell Norm Night Hell Norm Night Hell Norm Night Hell
Dried Corpse 0 0 0 0 0 0 0 0 0 70 80 100
Decayed 0 0 0 0 0 0 0 0 0 70 80 100
Embalmbed 0 0 0 0 0 0 0 0 0 70 80 100
Preserved Dead 0 0 0 0 0 0 0 0 0 70 80 100
Cadaver 0 0 0 0 0 0 0 0 0 70 80 100

  Magic Res
Name Norm Night Hell
Dried Corpse 0 0 0
Decayed 0 0 0
Embalmbed 0 0 0
Preserved Dead 0 0 0
Cadaver 0 0 0

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