|
Kind |
Contents |
|
Aura |
Aura Enchanted Monsters may have the following Auras:
Might (at monlvl/4), Holy Fire (at monlvl/2), Thorns (at
monlvl/4), Blessed Aim (at monlvl), Holy Freeze (at monlvl/2),
Holy Shock (at monlvl/2), Conviction (at monlvl/4), and finally
Fanaticism (at monlvl/4)
|
|
Curse |
If Unique hits, 50% of the
time, an Amplify Damage Curse of (monster level / 4) is cast on
attacker. |
|
Champion |
| Minimum Damage: |
x2 |
| Maximum Damage: |
x2 |
| Chance to Hit: |
x2 |
| Velocity: |
+20% |
| Attack Rate: |
+120% | |
|
Cold
Enhanced |
| Cold Minimum Damage: |
+(Minimum Damage) |
| Cold Maximum
Damage: |
+(Maximum Damage) |
| Cold Length: |
+20 |
| Chance to Hit: |
x2 |
| Cold Resist: |
75% |
| If dead, launch a Frost Nova of
Monster Level. | |
|
Extra
Fast |
| Unique and Minions get a
velocity increase |
| Attack Rate |
x2 (unique
only) | |
|
Fire
Enchanted |
| Fire Minimum Damage: |
+(Minimum Damage) |
| Fire Maximum
Damage: |
+(Maximum Damage) |
| Chance to Hit: |
x2 |
| Fire Resist: |
75% |
| If dead, does damage of
75%-100% of max hit points, in a radius of 4
yards. | |
|
Lightning
Enchanted |
| Lightning Minimum Damage: |
+(Minimum Damage) |
| Lightning Maximum
Damage: |
+(Maximum Damage) |
| Chance to Hit: |
x2 |
| Lightning Resist: |
75% |
| If Monster is hit, a Monster
level Charged Bolt is released. | |
|
Magic
Resistant |
| Fire Resistance: |
75% |
| Lightning
Resistance: |
75% |
| Cold Resistance: |
75% | |
|
Mana
Burn |
| Mana Minimum Damage: |
+(Minimum Damage x 4) |
| Mana Maximum
Damage: |
+(Maximum Damage x 4) |
| Chance to Hit: |
x2 |
| Magic Resistance: |
+75% | |
|
Multishot |
2 more missiles of the same type are shot. |
|
Spectral
Hitl |
| Fire Resist: |
+20% |
| Lightning
Resistance: |
+20% |
| Cold Resistance: |
+20% |
| Chance to Hit: |
x2 |
| Pick from Fire, Lightning,
Magic, Cold, and Poison and do: |
| Element Minimum Hit: |
+(minimum damage) |
| Element Maximum Hit: |
+(maximum
damage) | |
|
Stone
Skin |
| Damage Resist: |
+80% |
| Defense |
x3 | |
|
Extra
Strong |
| Minimum Damage: |
x3 |
| Maximum Damage: |
x3 |
| Chance to Hit: |
+25% | |
|
Teleport |
When (health < 33%) or (ranged monster & someone is close),
teleport. Also, if (health < 33%) add +25% of hit points to health. |
|
Thieving |
Monster steal potions out of the
Belt.
|