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The world of Sanctuary consists of many smaller areas that you will come across
in your journey to find Diablo. Each area is usually surrounded with man-made or
natural boundaries with a passageway into the next area. While most areas have
only one passageway to the next area, there are exceptions where a secondary
passageway may be found above or below ground.
As adventurers, you will no doubt be interested in the existence of Waypoints. These transportation
devices, created in ages long past by the sages of the Horadrim, are found in
many of the areas that you will come across. The notes for the area will
indicate if a Waypoint exists, and if so, it will be up to you to find and
activate it.
The areas near the Western Kingdoms have been well traveled and so the
easiest method to get from one area to another is to follow the paths and roads
that have been used for quite some time. However, the well traveled roads are
now mostly deserted due to the increased reports of aggressive and adversely
affected behavior from the once peaceful denizens of the wilderness. Some even
report that the dead are rising in the form of zombies, wraiths and other
nightmarish manifestations. For more information on the inhabitants of the
wilderness, check out the Monsters section. As
for tips on how to navigate through the Western Kingdoms, stay close to the
paths and you should be safe for the most part. Venture into the heart of the
wilderness areas at your own risk.
Act I
Map The Deserts of Aranoch and the Jungles of Kehjistan and Kurast are less
welcome and thus have been much less traveled. For the most part, you will be
forced to explore each area that you come across to find the clues and treasures
that will help you on your quest to find and stop Diablo. Note that these areas
are not for the weak - only the most skilled and courageous adventurers will
make their way through these areas.
Act II Map
Act III Map
Act IV Map |