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| Introduction | Bonuses | Experience | Level(Act I) | Level(Act II) | Bestiaries | Bestiaries(Act I) | Bestiaries(Act II) | Bestiaries(Act III) | Bestiaries(Act IV) | Super Unique(Act I) | Super Unique(Act II) | Super Unique(Act III) | Super Unique(Act IV) |

| Leaper | Scarab Demon | Sand Maggot | Sand Maggot Egg | Sand Maggot Young | Vulture Demon | Swarm | Sabre Cat | Slinger | Mummy | Greater Mummy | Sand Raider | Batdemon | Claw Viper | Blunderbore | Lightning Spire | Mummy Sarcophagus | Fire Tower |

circle41_yellow.gif Monster INTRODUCTION

Picture

Monsters

Lightning Spire Lightning Spire

Left behind by paranoid sorcerers to safeguard their sanctuaries from thieves, these enchanted spires emit bolts of lightning at those who approach too closely. An interesting quirk of these guardians is that they are not activated by the proximity of the many monsters that roam the areas where they are found. This has led many sages to speculate that they may have been created even before mankind knew of the existence of Demons.

Tips and Other Additional Information
Lightning Spires are highly resistance to both spells and physical attacks so it will take a while to destroy them.

circle41_yellow.gif Monster ATTRIBUTES

 
  Level Experience Hit Points Defense
Name Norm Night Hell Norm Night Hell Norm Night Hell Norm Night Hell
Lightning Spire 1 26 51 283 4752 25792 50-101 1150-2300 3694-7389 2 63 134

  Melee Damage Attack Rating % to Block Damage Res
Name Norm Night Hell Norm Night Hell Norm/Night/Hell Norm Night Hell
Lightning Spire x x x x x x 46 90 90 90

  Fire Res Light Res Cold Res Poison Res
Name Norm Night Hell Norm Night Hell Norm Night Hell Norm Night Hell
Lightning Spire 90 90 90 90 90 90 100 100 100 100 100 100

  Magic Res
Name Norm Night Hell
Lightning Spire 90 90 90

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