: Leap |
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Effect: Barbarian jumps and knocks back enemies where he lands.
Leap is great for it's low cost in mana. Leap also causes Knockback on all
the monsters around the area where the Barbarian lands. This is very handy for
getting your body back after dying. Leap is good for getting yourself out of
danger when surrounded. It's quite possible for monsters to surround you making
it impossible to get away, but Leap can allow you to escape. Leap can be used to
jump over other party members that get in the way in tight dungeon corridors
such as the Sewers, and Maggot Lair in Act II. The only similar spell is the
Sorceress Teleport, which although is somewhat superior, is much more costly in
mana, and is only available at a higher level (Character Level 18). Leap is
useful for leading Monsters to obstacles then jumping over them. Jump is great
for crossing rivers without a bridge, and jumping whatever things are in the way
to make your trip shorter. At only 2 Mana, it's quite a deal. You'll find it
useful to place a few points into Leap to jump further distances but there comes
a point where it's a waste to put additional points into Leap.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Mana Cost:
2 |
|
| Radius
(yards) |
4.6 |
7.3 |
8.6 |
10 |
11.3 |
12 |
12.6 |
13.3 |
14 |
14 |
14.6 |
14.6 |
15.3 |
16 |
16 |
16 |
16.6 |
16.6 |
16.6 |
16.6 |
|