: Misc


NPCs

As a Sorcerer blacksmith working at the docks of Kurast, Hratli has very little in the way of business in these dark times. His magic has been put to good use, however, to maintaining the enchantment that keeps the demons from entering the Kurast docks. Lean and long haired, he comes across as slightly oily to the other townsfolk, but all of them trust the armour and arms that come out of his shop. When you first get off Meschif's creaky vessel, Hratli will be the first one to greet you and tell you of what has happened in the jungle city. After you leave the pier and enter the Spider Forest, Hratli will return to his blacksmith shop on the west side of the town.

Functions
Hratli will sell you a variety of arms and armour, as well as arrows and bolts; his products are always of exceptional quality. Of special note, however, he doesn't stock any bows or crossbows in his store; for that, you will have to go look at Asheara's goods.

With the many swarms of nasty monsters in the jungles of Kurast, your items are bound get worn down eventually. Hratli can repair your broken items for a small fee porportional to the item's sell value. In addition, you can sell any non-quest item to him for 1/4 the item's selling cost.

Quests
In additional to starting you off in Act III, Hratli will supply you with your second quest, the Gidbinn. Seems the magical enchantment he cast over Kurast wasn't strong enough, and an ancient magical dagger is needed to give it a boost. If you find it though, Hratli will inform you he doesn't have the necessary magic to use it; however, he will direct you to Ormus the gibbering mage, who completes the enchantment and the quest.


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