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| Introduction | Bonuses | Experience | Level(Act I) | Level(Act II) | Bestiaries | Bestiaries(Act I) | Bestiaries(Act II) | Bestiaries(Act III) | Bestiaries(Act IV) | Super Unique(Act I) | Super Unique(Act II) | Super Unique(Act III) | Super Unique(Act IV) |

| Fallen | Fallen Shaman | Spike Fiend | Zombie | Wendigo | Corrupt Rogue | Corrupt Rogue Archer | Corrupt Rogue Spearwoman | Skeleton | Skeleton Archer | Skeleton Mage | Goatman | Blood Hawk | Tainted | Giant Spider | Wraith | Fetish | Vampire | Flying Scimitar | Blood Hawk Nest | Gargoyle Trap |

circle41_yellow.gif Monster INTRODUCTION

Picture

Monsters

Fallen
Fallen, Carver, Devilkin, Dark One, Warped One

These demonic imps have of late become very common throughout the woodlands of the Western Kingdoms. Small and vicious, many worry that if these beings were to band together in large numbers, they might easily overthrow some of the smaller cities in the region. Luckily, cowardice appears to be one of the chief features of this species, and they quickly retreat at the sight of one of their brethren falling in battle. Although Fallen seek to congregate together, so far only small encampments have been found, with no obvious overall organization. While there are wild rumors of Fallen Shaman Priests leading camps of Fallen, supposedly with the power to raise them from the dead, this has yet to be substantiated. Carvers and Dark Ones, tougher cousins of the Fallen, have also been seen closer to the fringes of civilization, indicating that the Brothers' sway may be stronger than previously understood.

Tips and Other Additional Information
Fallen may be raised by Fallen Shaman. Seek out any Fallen Shaman in the area and destroy them first. Fallen that have been raised do not give experience.

Fallen in the area may run away when they see their fellow friends killed. Use this to your advantage to break up groups of Fallen that have collected around you.

circle41_yellow.gif Monster ATTRIBUTES

  Level Experience Hit Points Defense
Name Norm Night Hell Norm Night Hell Norm Night Hell Norm Night Hell
Fallen 1 26 51 18 299 1621 1-3 22-58 71-186 5 142 299
Carver 5 30 55 42 392 2047 3-7 25-67 76-201 25 163 322
Devilkin 7 32 57 53 448 2300 3-9 27-71 79-208 35 174 334
Dark One 10 35 60 71 549 2739 5-12 29-78 83-219 50 191 352
Warped One 26 51 76 316 1621 6957 11-30 43-112 105-277 131 278 446

  Melee Attack 1 Attack Rating 1 Melee Attack 2 Attack Rating 2
Name Norm Night Hell Norm Night Hell Norm Night Hell Norm Night Hell
Fallen 1-2 11-22 24-49 3 85 237 1-2 10-23 23-52 3 85 237
Carver 2-4 12-25 26-53 10 98 255 2-4 12-26 25-56 10 98 255
Devilkin 2-5 13-26 27-55 14 105 265 2-5 12-28 25-58 14 105 265
Dark One 3-7 14-29 29-57 19 114 278 3-7 13-31 27-61 19 114 278
Warped One 8-15 21-41 36-72 49 166 352 7-16 19-44 34-77 49 166 352

  % to Block Damage Res Fire Res Light Res
Name Norm/Night/Hell Norm Night Hell Norm Night Hell Norm Night Hell
Fallen 9 0 0 0 0 0 50 0 0 0
Carver 16 0 0 0 0 0 50 0 0 0
Devilkin 25 0 0 0 0 0 50 0 0 0
Dark One 36 0 0 0 0 0 50 0 0 0
Warped One 49 50 66 75 50 66 75 50 66 75

  Cold Res Poison Res Magic Res
Name Norm Night Hell Norm Night Hell Norm Night Hell
Fallen 0 0 0 0 0 0 0 0 0
Carver 0 0 0 0 0 0 0 0 0
Devilkin 0 0 0 0 0 0 0 0 0
Dark One 0 0 0 0 0 0 0 0 0
Warped One 50 66 75 50 66 75 50 66 75

circle41_yellow.gif SUBSPECIES (Demon)

Picture

Monsters

Fallen Ones
Colour: Red
Habitat: Early Act I (starting Den of Evil)
Dmg: 1-2
HPs: 1-3
XP: 18
Resistencies: None
Immunities: None

Carver
Colour: Blue
Habitat: Early Act I (starting Stony Field)
Dmg: 2-4
HPs: 3-7
XP: 42
Resistencies: None
Immunities: None

Devin Kin
Colour: Orange
Habitat: Mid-Act I
Dmg: 2-5
HPs: 3-9
XP: 35
Resistencies: None
Immunities: None

Dark One
Colour: Orange
Habitat: Late-Act I (starting Cathedral)
Dmg: 3-7
HPs: 5-12
XP: 35
Resistencies: None
Immunities: None

Warped One
Colour: Red-orange
Habitat: Late Act III
Dmg: Unknown
HPs: Unknown
XP: Unknown
Resistencies: Unknown
Immunities: Unknown


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