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Fallen Fallen, Carver, Devilkin, Dark One, Warped One
These demonic imps have of late become very common throughout the woodlands
of the Western Kingdoms. Small and vicious, many worry that if these beings were
to band together in large numbers, they might easily overthrow some of the
smaller cities in the region. Luckily, cowardice appears to be one of the chief
features of this species, and they quickly retreat at the sight of one of their
brethren falling in battle. Although Fallen seek to congregate together, so far
only small encampments have been found, with no obvious overall organization.
While there are wild rumors of Fallen Shaman Priests leading camps of Fallen,
supposedly with the power to raise them from the dead, this has yet to be
substantiated. Carvers and Dark Ones, tougher cousins of the Fallen, have also
been seen closer to the fringes of civilization, indicating that the Brothers'
sway may be stronger than previously understood.
Tips and Other Additional Information Fallen may be raised by Fallen Shaman. Seek out any Fallen Shaman in
the area and destroy them first. Fallen that have been raised do not give
experience.
Fallen in the area may run away when they see their fellow friends killed.
Use this to your advantage to break up groups of Fallen that have collected
around you. |