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| Introduction | Bonuses | Experience | Level(Act I) | Level(Act II) | Bestiaries | Bestiaries(Act I) | Bestiaries(Act II) | Bestiaries(Act III) | Bestiaries(Act IV) | Super Unique(Act I) | Super Unique(Act II) | Super Unique(Act III) | Super Unique(Act IV) |

| Radament | Creeping Feature | Blood Witch The Wild | Beetleburst | Coldwarm The Burrower | Dark Elder | Fangskin | Fire Eye | Summoner | Duriel |

circle41_yellow.gif Monster INTRODUCTION

Picture

Monsters

Duriel Duriel

As the Sin War plodded along through the centuries, many in Hell began to wonder just what it was they were fighting over. The Lesser Evils of Hell were growing tired of the endless ebb and flow in the tides of mortal favor, as well as those in the elaborate schemes of the three Prime Evils; Diablo, Baal and Mephisto. The Lesser Evils longed to return to the epic days of the Great Conflict, and lay siege again to the gates of the High Heavens.

Two of the Lesser Evils, Azmodan and Belial, saw the situation as their chance to overthrow the Prime Evils and take control of Hell for themselves. The two Demon lords made a pact with Andariel and Duriel - as well as their minor brethren - assuring them that humanity would not deter the ultimate victory of Hell. Azmodan and Belial devised a plan to end the stalemate and achieve victory in the Sin War, ultimately riding the bloody crest of the Great Conflict straight into Armageddon. Thus, a great revolution was set into motion as all of Hell went to war against the Three Brothers, seeking to send them into a Dark Exile.

Over the next two centuries, the three imprisoned brothers focused their Demonic powers upon corrupting the Soulstones that bound them to the mortal plane and began bending the will of any nearby humans. Mephisto was the first imprisoned and, consequently, was the first to break free from his bondage. His wrath against those who had put him such a compromised position was swift and merciless...

As punishment for his part in the Dark Exile that sent the Prime Evils to the mortal realm, Duriel has been left behind by Baal to guard the Tomb of Tal Rasha. Embittered by this new position of solitary servitude, the Lord of Pain has claimed the souls and blood of many bold adventurers.

Tips and Other Additional Information
Duriel's Special attacks are Holy Freeze Like Aura, Jab, Smite, Charge.

Duriel uses Holy Freeze like Aura. This isn't actually a Cold Aura like the Paladins so "Can't Be Frozen" or cold damage resistances cannot help against this.

Open up a Town Portal inside Duriel's lair or just outside so that you can get back inside if you die.

Sorceress: Use Static Field to bring Duriel's Hit Points down then finish him off with another spell. Necromancers use Minions to focus Duriel's attention then cast Iron Maiden or use Bone Spear, Bone Spirit or Teeth. Amazons's use Valkyries if possible to draw Duriel's fire. All classes can bring a Hireling to keep Duriel busy for a few seconds. You may wish to move to melee range which will prevent Duriel from using his Charge Attack.

circle41_yellow.gif Monster ATTRIBUTES

 
  Level Experience Hit Points Defense
Name Norm Night Hell Norm Night Hell Norm Night Hell Norm Night Hell
Duriel 22 47 72 6005 34446 153495 2188 8938 22625 111 256 422

  Melee Attack 1 Attack Rating Melee Attack 2 Attack Rating
Name Norm Night Hell Norm Night Hell Norm Night Hell Norm Night Hell
Duriel 22-32 63-95 114-172 90 331 722 16-23 48-67 87-121 113 414 903

  % to Block Damage Res Fire Res Light Res
Name Norm/Night/Hell Norm Night Hell Norm Night Hell Norm Night Hell
Duriel 46 0 0 0 20 50 50 20 50 50

  Cold Res Poison Res Magic Res
Name Norm Night Hell Norm Night Hell Norm Night Hell
Duriel 50 100 100 20 50 50 0 0 0

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