|
|
Basic
| Characters | Controls | Experience
[Level] | Resistances
| Venders | Difficulty Levels | Trading
| Hirelings | Parties | PvP | Hardcore
| Battle.net
Avatars
|
|
Character Information | Character Attributes
| Character Titles |
| Character
Information
|
Character Names Character Names must be between 2 and 15 characters.
Characters Names may only have upper and lower case letters (A-Z). In addition,
names may have one dash ( - ) or one underscore ( _ ) as long as it is not the
first or last character of the name. Finally, there are no spaces and no numbers
allowed in Diablo II Character Names.
Character Level, Experience, and Allocating Stats and Skill
Points When a character levels up by earning enough experience points
(from killing monsters), the "Level Up" and "New Skill" buttons appear at the
bottom left and right corners of the screen. When in a safe situation, click on
the buttons to bring up the Character Attributes and the Skill Tree to allocate
the points.
Each time you level up, you may distribute 5 attribute points among your 4
attributes - Strength, which affects damage, Dexterity, which affects the
ability to hit and avoid attacks, Vitality, which affects life, and Energy,
which affects mana. Click on the "+" button next to an attribute to increment
that attribute.
Each time you level up, you may add 1 point to an available skill. Available
skills satisfy both a player level requirement and any skill prerequisites
higher up on the tree. Click on all 3 tabs and sweep your cursor over the
available skills (appearing in bright white) to review their descriptions and
detailed effects before making your selection.
See a list of Levels and Experience here
What Happens When Your Character
Dies? Much like in real life, death is something you should strive to
avoid in Diablo II. If your Life rating is reduced to zero during the game, you
have died.
If you are killed by a monster, your character loses a percentage of the
total gold both carried and stored in the Stash. The percentage is equal to your
character level but will not exceed 20%. After deducting the death penalty from
the gold your character is carrying, the rest falls to the ground in a pile. If
the penalty uses up the gold being carried, the remainder of the penalty is
deducted from the Stash.
However, in Single Player the death penalty will not take away all your gold.
No gold is taken from the Stash and 500 gold per character level is exempt from
the death penalty. For example, if a level 10 Single Player character with 5,000
gold dies, no gold is lost.
If you are killed by another player (PKed), your character does not drop the
gold being carried, but instead drops the amount of gold that would be lost if
you had been killed by a monster. This prevents a player killer (PK) from taking
the gold you are carrying. Of course, in this case the gold dropped comes from
your stash too.
As an additional death penalty, in Nightmare and Hell difficulty levels your
character loses some experience, but will not drop down to a lower character
level.
When you press the Esc key you will restart in town. However, your corpse
remains at the location where you died. You will have to return to your corpse
in order to retrieve the gear that you had equipped when you died. When you find
your corpse again (hint: when you are near it, your corpse appears as the purple
"X" on your Automap) left-click on it to re-equip your items. Make sure you have
room in your inventory to pick up all the items on your corpse. If you do not
have room, you will not be able to fully loot your corpse until you free up some
more space. You should also collect any gold you might have dropped when you
died.
If your character currently has no corpse, one is created and your equipped
items stay on your corpse. If your character already has a corpse, equipped
items simply fall to the ground along with gold. Be warned about equipping
valuable equipment when you already have a corpse out in the field. If you die,
your items will fall to the ground allowing anyone to take them. Unequipped
items always remain in your inventory.
When you find your corpse, click on it to loot it of all equipped items. Only
you (and those you permit) may loot your corpse.
After re-equipping the items from your corpse, you may wish to verify that
you are using your primary weapon of choice and not your "backup" equipment or
an item accidently picked up nearby, or from the area surrounding your corpse.
If you exit a game without retrieving your corpse, it will be placed in town
in the next game you create or join.
NOTE: If your character was created "Hardcore", it is never
reincarnated - you simply find yourself as a ghost in the Battle.net chat
channel. Hardcore characters cannot create or join games once they have died.
Warning on recovering your corpse If you use +Strength or
+Dexterity items to allow you to wear other pieces of equipment or weapons, you
may have to manually reequip these items after death. When you click on your
corpse, an attempt is made to reequip your items where they were before.
However, if for example, an item that requires more than your base Strength
(such as Armor) is attempted to be placed on your character before another item
that gives +Strength which allows that armor, then that item can't and won't be
placed on your character and will instead will fall into your inventory. If you
do not have room in your inventory it will remain on the corpse. In this
situation you will have looted and will be wearing all items you have room for,
and your corpse will still exist with the items that couldn't be placed on your
character or inventory.
Warning: If you die while your corpse is still on
the ground you may drop important items that you have just recovered from your
corpse. This happens because any items you are wearing while a corpse already
exists will be dropped to the ground. It is therefor extremely important to make
room in your inventory for weapons or items before attempting to retrieve your
body. When your belt comes off, your potions can quickly fill your inventory.
Free up plenty of space in your inventory before looting your body. Keep this in
mind especially in player vs player situations where another player might steal
any of your items if you happen to die while you are in the process of equipping
your items with an existing corpse.
Having Difficulty recovering your corpse? If your corpse is located
in an area where it is too dangerous to retrieve, or if you simply can't find
your body, you can simplify matters by exiting and re-entering the game. When
you do so, your corpse and all of its items will appear near your starting
location in town. The drawback to this method is that you will lose any gold
that your character had dropped upon death. This is even an option to advanced
players playing on Nightmare and Hell Difficulty levels where deaths result in
lost experience. When you die it's safer to exit and re-join the game to get
your corpse if there are dangerous enemies around your body.
Character Saving/Loading and Corpses Periodically, Battle.net
automatically saves every character playing in all Diablo II games. Your
character is also saved when you choose "Save and Exit Game" from the 'Esc'
Menu. If you die and leave a game without retrieving your corpse, at the
beginning of the next game you start or join your corpse is placed in (or just
outside) the town.
The character save data includes Character Attributes, Inventory, Skills,
Skill Hot keys, Control Configuration, Waypoints Activated, the character's
Corpse (if there is one), the list of completed Quests, and the contents of the
character's Stash.
Your character has several Attributes corresponding to the abilities he or
she will use during the game. Each character Class starts out with different
starting values to represent training they have already had.
There is no limit on the points you can put into a single Attribute. However,
you only receive 5 attribute points per level (plus one quest that gives 5
additional attribute points as a reward), so there is a finite amount of
attribute points that you can earn.
Strength: affects how much damage you do when attacking and what armor
you can equip. Displayed near your Strength is your attack damage rating
associated with the actions you have selected for the Left and Right Action
Icons. 170 Strength is the maximum Strength required to wield any weapon or don
any armor. Additional Strength over 170 will give only minor increases in damage
so points will probably be best spent elsewhere. Paladins and Barbarians are the
classes that will need to wear the heaviest armor in the game, so they are the
only classes that really should increase their strength all the way to 170,
although there is nothing to stop the other classes from increasing their
strength to that point as well. Amazon Bows will never require more than 95
Strength so they may not want to spend any more points past 95 although you
might want to go higher for better Belts and Armor. Necromancers and Sorceresses
typically want at least 60 Strength to equip Belts with 16 slots to hold their
many Mana Potions, but they can also devote more points to Strength to wear
Armor that offers more protection. Before spending too many of your hard won
attribute points, remember that many magical armors have reduced Strength
requirements, so a character can get by with much less Strength than this if
they are choosy about their items. You will have to use up one of the Magical
Attributes on that Armor, however, which may not be as much of an issue if you
find a Rare Piece of Armor with up to 5 Magical attributes.
All characters can wear items that give additional Strength. This is
something you should look into when wanting to use an item that you do not yet
meet the requirements for.
Attack Damage - The first Attack Damage field represents the
damage for the action that's currently selected in your Left Action Icon, while
the second Attack Damage field represents the Right Action Icon. Whether the
action is an attack, a skill, or a spell, the damage displayed in the field
represents the current action. The higher the number the more damage your
character will do per attack. If a field is blank, then the action selected in
that slot does not directly cause any damage.
For Throwing Weapons, Melee Weapons:
Final_Min_Damage = Weapon_Min_Damage * (Str+100)/100 Final_Max_Damage =
Weapon_Max_Damage * (Str+100)/100
For Bows and Crossbows:
Final_Min_Damage = Weapon_Min_Damage * (Dex+100)/100 Final_Max_Damage =
Weapon_Max_Damage * (Dex+100)/100
Dexterity is a reflection of your character's
agility. Your ability to defend against attacks, and how often your own melee or
ranged attacks succeed depend on how much dexterity you have. These qualities
are expressed as your Attack Rating and your Defense Rating:
Attack Ratings - The first Attack Rating field represents the
attack rating for the action that is selected in your Left Action Icon, while
the second field represents the Right Action Icon. The higher the value the more
often your character will hit in battle. Magical attacks or non-combat skills do
not have attack ratings and, if such a skill is currently selected in an Action
Icon, the associated field will be blank.
Melee fighters need enough to hit often enough to kill without being killed.
An estimate would be between 50 and 75%. If you are a melee fighter and you feel
you are missing monsters too much, add more points to Dexterity or find/gamble a
Dexterity-boosting item. If the monsters are much higher level than your
character you should also level up to a level above the monsters to have a
better chance of hitting them.
Chance to Hit for Melee Attacks: 100*AR/(AR+DR) * 2*alvl/(alvl+dlvl)
AR = Attack Rating, alvl = Level of Attacker, dlvl = Level of Defender.
If you remove all your equipment that affect Defense or Attack Rating: Attack
Rating = -28 + Dex*4
For any melee attack there is never less than a 5% chance to hit and never
more than 95% chance to hit.
Defense Rating represents how well your character can evade being hit
in combat. The higher the value the less often your character will be hit.
Highlighting the Defense Rating field with your cursor will display the
percentage chance needed for a creature of your level to successfully hit you.
If you remove all your equipment that affect Defense or Attack Rating:
Defense = Dex/4 (round down)
For any melee attack there is never less than a 5% chance to hit and never
more than 95% chance to hit.
Will a Higher Defense Rating Reduce the Amount of Damage Received when
hit? No, A higher defense means there is less chance a monster will hit
you.
I put on armor that has a Defense Rating of 100 but my characters overall
Defense Rating goes up by 200. Why? Your Dexterity bonus might account
for this, as might passive skills (such as Barbarian Iron skin) or any magical
bonuses that boost defense rating by a percent.
Vitality determines how much life your character has
and how far you can run without resting.
Stamina affects how far you can run. Having more stamina
means you can run farther before tiring out.
Life is the amount of damage your character can endure before he or
she will die. Life does not regenerate by itself, and must be replenished
through healing potions, items that Replenish Life, or by visiting a healer.
Energy determines how much Mana your character possesses.
Mana is your character's essence. Each time certain skills
are used, such as the Sorceress' Fire Bolt or the Barbarian's Double Swing, some
of this mana is consumed.
Mana Regeneration Formula The Formula to calculate how much Mana is
regenerated per second is:
25*[[256*max_mana/(25*120)]*(100+"+% mana regeneration")/100]/256
The [ ] brackets are used for rounding down.
For example, we have 900 Mana and level 20 Warmth (+258%) we get 26.5625
Mana/second.
25*[[(256*900)/(25*120)]*(100+258)/100]/256
25*[[230400/3000]*(358)/100]/256
25*[(76)*(3.58)]/256
25*[272]/256 = 26.5625 Mana/second Adding more Mana is a
good way to increase Mana Regeneration.
Stamina
Stamina affects how far you can run. Having more stamina means you
can run farther before tiring out.
Heavier Armors drain Stamina Faster Armor does have an effect on
Stamina. Heavier Armors cause you to drain Stamina faster. If you're having
serious problems with Stamina drop back one level of Armor such as from Medium
Armor to Light Armor. So a player with Ring Mail should switch down to Studded
Leather Armor.
Quilted Armor/Ghost Armor - Light Leather Armor/Serpentskin Armor
- Light Hard Leather Armor/Demonhide Armor - Light Studded Leather
Armor/Trellised Armor - Light Breast Plate/Cuirass - Light Light
Plate/Mage Plate - Light
Ring Mail/Linked Mail - Medium Chain Mail/Mesh Armor - Medium Splint
Mail/Russet Armor - Medium Field Plate/Sharktooth Armor - Medium Gothic
Plate/Embossed Plate - Medium Ancient Armor/Ornate Armor - Medium
Scale Mail/Tigulated Mail - Heavy Plate Mail/Templar Coat - Heavy Full
Plate/Chaos Armor - Heavy
How does one fix Stamina
Problems? Sometimes you find yourself running out of Stamina too quickly.
You can balance this with Magic items that add to Max Stamina and that
regenerate Stamina faster. Also next time you level up, devote more points to
Vitality.
Other Stamina Replenishing Options Stamina Shrines will give you
unlimited Stamina for a limited time. Stamina Shrines regenerate so you can come
back and use them again.
You can find items of Pacing, Haste, Speed, and Unique and Set items that
increase walking and running speed These items do not take any additional
Stamina and allow your character to walk or run faster.
Boots with the Magical Attribute Tireless will reduce the amount of Stamina
Drain.
The Barbarian has Passive Combat Skills which Increased Stamina and Increased Speed of the
Barbarian. He can also use the Warcry Battle Orders which can
increase Max Stamina, Life and Mana and can be shared with a party or friendly
Hirelings.
The Paladin has a Defensive Aura called Vigor which increases Stamina Recovery
Rate, Maximum Stamina and Speed.
|
When you defeat Diablo on Regular or Hardcore mode, and on Normal, Nightmare,
and Hell difficulty levels, your character will receive a new title in front of
your characters name, example: Sir Warblade. You will receive a title as soon as
you defeat Diablo, completing the last quest. Note that the Barbarian, Paladin,
and Necromancer receive male titles, and the Sorceress and Amazon receive female
titles. Keep this in mind when naming your characters so you do not end up with
a female title in front of a male name for example.
Normal Mode
Normal Difficulty: Sir, Dame Nightmare Difficulty:
Lord, Lady Hell Difficulty: Baron,
Baroness
Hardcore Mode
Normal Difficulty: Count, Countess Nightmare
Difficulty: Duke, Duchess Hell Difficulty: King,
Queen Can you reject a Character title? No, this
honorific is bestowed upon your character automatically.
Can you get rid of a Character title? No, however you can upgrade
your title by defeating the game on a higher difficulty level such as Nightmare
or Hell. | |