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Basic
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[Level] | Resistances
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Avatars
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Basics
in Diablo II are Gold,
Stash,
Scrolls,
Town
Portal,
Identify,
Tomes(Books),
Way
points
and Belt.
Now you can study about those and Have
a good trip in Diablo2.
Gold
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Explain |
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Gold has long
served as the monetary means of trade in the world of Sanctuary. This precious
metal is melted into small gold slugs that are flattened and stamped with the
heraldry of the kingdom that created it. Regardless of shape and size, the
amount of gold per coin is consistent throughout the realms.
Your character can carry 10,000 Gold Per Level, so a Level 10 Character can
carry 100,000 Gold. The Maximum amount of gold that can be carried is 990,000 at
level 99. When in a party, Gold that is picked up is split among party members. When a
party member picks up a stack of Gold, Gold is evenly divided among the members
with any remainder going to the one who picks up the pile. Gold is only split
when Party members are in the same map area or "zone" as shown on the Automap or
party menu. You cannot turn Gold Splitting off. Keep this in mind when trying to
exchange Gold between party members. To exchange Gold among party members
without splitting the Gold use the Secured Trading Screen in town. Other options
include leaving the party to pick up the Gold to avoid the split, then rejoin
the party. You can also drop Gold in Town or an area, then make sure no one in
the party is in the same area when the pile of Gold is picked up off the ground.
When you die, your character loses a percentage of the total Gold both
carried and stored in the Stash. The percentage is equal to your character level
-- but not to exceed 20%. After deducting the death penalty from the gold your
character is carrying, the rest falls to the ground in a pile. If the penalty
uses up the gold being carried, the remainder of the penalty is deducted from
the Stash.
In Single Player the death penalty will not take away all your gold. No gold
is taken from the Stash and 500 gold per character level is exempt from the
death penalty. For example, if a level 10 Single Player character with 5,000
gold dies, no gold is lost. |
Stash
[top]
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Explain |
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Near your starting location in each of the four Acts you will find a large chest
- your Private Stash. It is a secure, permanent, SAFE place to store precious
items and gold you find along the way. Use your Stash to hold any items you
intend to keep, but don't want taking up precious space in your Inventory. Items
left on the ground or in town will disappear after a few minutes.
You are the only one who can access your Stash. Another character cannot look
inside or access your stash for any reason.
The items in your stash are saved during the game, and when you exit the
game. You only have to worry about losing items in your stash when you die on
Hardcore mode.
Stash
gold capacity is determined
by player
level only.
If player level from
1 to 9 then can save
50,000,
and level from 10 to
19 save 100,000
and so on.
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Scrolls [top]
There are only two types of scrolls- Scrolls of Town Portal and Scrolls of
Identify. Both types are extremely useful during your character's travels and
can be used by right-clicking on the scroll. If you do not find enough of them,
there will always be a vendor in town who will sell you some.
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Explain |
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A scroll
of Town Portal opens a magical blue gateway from the wilderness to the nearest
city. A Town Portal remains active until your character enters it from town and
returns to the place where it was originally cast. Casting a Town Portal closes
any Portals previously cast by the character. |
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Scrolls of Identify are used on unidentified magically enchanted items,
helping you decide whether to equip or sell them. When you use an identify
scroll, your cursor will change into a question mark. Move the cursor over an
unidentified item and left-click to make the magical properties of the item
appear in its description. Magic Items cannot be used until they have been
identified. |
Town
Portal
[top]
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Explain |
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When activated a scroll of Town Portal will open up a portal near your
character. The portal is a gateway to the nearest safe stronghold, town, or
city. Portals remain active until your character re-enters and returns to the
place from which the portal was originally activated. Newly summoned portals
will cancel out any previous portals created by your character.
The destination of the Town Portal is listed above it as well as the name of
the player who opened the Town Portal.
Players that are hostile to you will be unable to use your Town Portal, nor
may you use theirs.
[How
to Using this?] When fighting powerful bosses, unique monsters, and huge groups of monsters
sometimes you die a lot. Have two party members both open a Town Portal. You may
want to put the Town Portals a few screens apart. If monsters begin to camp or
guard one Town Portal you can enter using the other one. Then party members can
continue to use these Portals without recasting as long as the original Town
Portal casters do not use their own Town Portal when returning from Town or
create any new Town Portals. This method is very handy when you are low in
Health Potions and need to return to town a lot to Heal, refill your Mana and
buy more Healing Potions.
When using a Town Portal in Parties, remember to make sure everyone in your
party has used your Town Portal to return to battle before using it. Otherwise
you may close the Town Portal leaving someone in town, forcing you to open
another one which will waste a Town Portal Scroll.
[Escape Portal] When going through large areas between Way Points it's a good
idea to open up an escape Town Portal. You can use it to retreat from danger or
to get back to your body much faster if you die.
Town Portals are your best escape from other players who might try to kill
you. If a player becomes Hostile, quickly use a Town Portal to escape to the
safety of town if you wish to avoid player to player combat. |
Identify
[top]
Identify scrolls are extremely important as they allow your character to fathom
the properties of magically enchanted items, enabling your character to equip
and use those items. Right-click on an Identify scroll to activate it. Your
mouse cursor will change into a question mark. Move the point of the cursor over
the item in your character's inventory that you wish to identify and left click.
The item's properties will now appear in its description.
Items that say Unidentified must be Identified
before you can equip them or see their stats.
Tomes(Books)
[top]
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Explain |
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 Tome of Town Portal |
Designed to hold volumes of similar spells, each tome can store up
to 20 scrolls of the same type. Vendors who sell scrolls generally sell Tomes as
well. Right-click on a Tome to cast one of the Scrolls stored within it. When a
Tome is empty, it remains in your inventory until it is replenished with more
Scrolls, sold, dropped, or traded. |
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 Tome of Identify |
Add Scrolls to a Tome in your inventory by dropping the scroll directly on to
the tome. Dropping one Tome onto another Tome consolidates them both into a
single Tome. |
Way
Point
[top]
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Explain |
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The world
of Sanctuary is huge and often there are great distances between towns and their
outlying regions. During the Sin War, the Horadrim devised a system of magic
Waypoints to provide instant travel from one place to another. The magics at
work have long since been forgotten as the Horadric Magi have all but
disappeared. However, these Waypoints remain as a legacy to the Horadrim's
once-great power and the value of these devices cannot be denied.
Within every town and at various places throughout each Act you may find
Waypoints. Click on them to bring up the Waypoint Menu, displaying a list of
destinations. The most important thing to remember about Waypoints is to always click on a
new one when you see one. Once you have clicked on a Waypoint, you will be able
to move to that Waypoint from any other Waypoint.
Waypoints do not always look the same and the Horadrim Magi were wily,
making some of the Waypoints difficult to recognize. Many of the Waypoints blend
well with their surroundings, so remember to check your Automap every so often,
as Waypoints are easy to recognize on your Automap.
Party Members do not share Waypoints however a player can share a Waypoint
with another player by traveling to a Waypoint location, then opening up a Town
Portal. The person without the Waypoint location can now use this Town Portal to
reach the undiscovered Waypoint, and can now activate it and add it to their
Waypoint List. |
Belt
[top]
Belts play an important role in the survival of your character. Designed to
provide quick access, most belts contain multiple slots, loops, and cords from
which to suspend potions and other vital items. The larger a belt is, the more
potions and scrolls a belt can store. Wearing a sash or larger belt expands the
initial 4-slot capability of your characters belt by adding one or more extra
rows of four slots. While only four slots are normally displayed on the
Interface Bar, you can open the additional slots by highlighting any of the
visible belt slots or by pressing the "~" key to toggle the belt open and
closed.
You can drink a potion from your belt by right-clicking over the potion. A
number (1-4) also appears in each occupied belt slot. Pressing one of these hot
keys is a fast way to drink a potion without having to click on it.
Larger belts have other advantages. When you drink a potion or read a scroll,
the item above it drops down to replace the consumed item. If you have a potion
or scroll in a hot key slot and you pick up another of the same type, the item
automatically stacks above the first one. This continues until the stack is
full. If there is no more room in the belt, the potion is placed in the
backpack.
Health potions and Mana potions are both automatically placed in the belt
when they are picked up. You may place scrolls of Identify and Town Portal as
well as the other drinkable potions in your belt. However, an item of these
latter types such as a Rejuvenation Potion is not automatically placed into your
belt unless a) there is already a matching item in one of your four hot key
slots, and b) there is an empty slot above the one with the matching item.
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