: Misc


NPCs

Description
As the aged High Priestess of the Sisters of the Sightless Eye, Akara guides the Rogues through spiritual means in Act I of the game. She is the eldest of the Rogues in the Encampment and holds the highest seniority - even the fiery Kashya defers to her. However, the pain of losing her sisters to Andariel's corruption recently has left her in a state of shock and depression. She is dressed in a black robe and a dark purple shawl, and you will find her near her tent at the right-hand side of the Encampment. Being quite the feminist, Akara supports women who go out in the world to battle evil, and she holds a special affection for the Sorceress class.

Functions
Being the chief mystic amongst the Rogues, Akara has a large supply of magical weapons and items collected from the travels of other Rogues throughout the lands.

In terms of weapons, she carries Scepters, Wands, and Staves - weapons usually imbued with skill-enhancing properties, aimed at the Paladin, Necromancer, and Sorceress, respectively. She offers them in both normal weapon form, as well as those with magic suffixes and prefixes.

She also has an inventory tab full of miscellaneous magic items. She carries both Idenitfy and Town Portal Scrolls, and occasionally she will have both types of books for sale. She also has Minor Heal potions, Antidotes, Thawing potions, Stamina Potions, and some types of thrown Poison potions.

She will also buy back any type of item from you, whether it be a scroll or a sword, for 1/4 of the original selling price. She'll take it and stock it in her own inventory for a while, allowing other players to buy it from her.

Quests
Akara will supply you with your first quest, the Den of Evil, as soon as you talk to her upon starting the game. With this quest, you must journey out into the Blood Moor and rid a cave level of all monsters within. Once you have completed it, Akara will congratulate you and give you a free skill point you can distribute in any skill you want.

The second quest Akara will give you is the Cairns Stones, in which you must fight your way to the Dark Wood and return with the Scroll of Inifuss. Akara will translate the scroll for you, after which you can use the answers revealed within the scroll to rescue Deckard Cain from Tristram. When you return to Akara after rescuing Cain, she will thank you for your efforts and reward you with a ring, with random properties. 


Copyright ¨Ï 2000,2001 by DiabloLand (Since 2000/08/03)
All Rights Reserved.