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Introduction | Bonuses | Experience
| Level(Act I) | Level(Act II) | Bestiaries
| Bestiaries(Act
I)
| Bestiaries(Act
II)
| Bestiaries(Act
III)
| Bestiaries(Act
IV) | Super Unique(Act
I)
| Super Unique(Act
II)
| Super Unique(Act
III)
| Super Unique(Act
IV) |
THE WESTERN KINGDOMS Sandwiched between the Barbarian lands to the
north and the vast deserts to the east lie the mountainous, verdant forestlands
of the Western Kingdoms. The Western Kingdoms are comprised of the three
regions: Entsteig, Khanduras, and Westmarch. The smaller, self-contained
kingdoms contained herein have developed unique rules of protocol and etiquette,
leading many to consider the Western Kingdoms as the most civilized of lands.
Such exalted opinions stand in surprising contrast to the youthful age of the
realm. While long a destination of merchants and peaceful travelers, recently
infighting has made the Western Kingdoms a common destination for mercenaries
and other, more sordid, visitors.
The Western Kingdoms are well known for their rich woodlands, a result of the
area's nutrient laden soil, pleasant rainfall, and mild climate. From the
massive pine and spruce, to the supple yew and ash, these woodlands are
unequaled anywhere in Sanctuary. These abundant, fine-grained woods are forested
for housing, farming tools, and weapons of warfare. The Sisters of the Sightless
Eye, who make their homes within the provinces of Entsteig, are renowned for the
bows that they fashion from these trees.
But as the shadows fall across all of Sanctuary, the Western Kingdoms too,
are changing. The once familiar creatures that have inhabited these forests have
become warped, aggressive versions of their natural forms. Woodsmen have spotted
several of the following creatures, and have submitted their report so that
travelers and heroes alike may be better prepared to encounter these foul
beasts.
Listed below are the monster types that you may encounter in Act I. Click on
any of the monsters below to get a complete listing of statistics and tips for
that monster:
Fallen
Fallen Shaman
Spike
Fiend Zombie
Wendigo
Corrupt
Rogue Corrupt
Rogue Archer
Corrupt Rogue Spearwoman
Skeleton Skeleton
Archer
Skeleton Mage
Goatman Blood
Hawk
Tainted
Giant
Spider
Wraith
Fetish Vampire
Flying Scimitar
Blood
Hawk Nest Gargoyle
Trap
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